04-01-2016 07:28 PM
04-05-2016 07:49 AM
Oasistime said:
Now come on Adrian "created from the ground up" is hardly the case. UE4 has built in VR support. You tick a checkbox. I'm sure the team tweaked a few things but I played the leaked VR version and it looked almost identical. Bit of a nerve charging extra for it IMO.
Vasagorst said:
Hi All,
For me the game is beautifull in Vr (ensure To change résolution scale To 100% or more) and fluid.
The gameplay is ok with no Motion sickness (for me) but yes not as it was natively developp for vr.
Adrian,
One issue that has To be solved is the subtitles which are REALLY to close to your eyes as they're just unreadable
So at the moment like i can't Play the game 😞
Thanks for quickly update
04-05-2016 01:55 PM
04-06-2016 01:45 AM
halfshay477 said:
I've just tried this in VR (CV1) and it is wonderfull. The world is just beautiful. I just paid 28 Euros for it in the bundle on steam and its worth every penny! The graphics are insane and it is not juddering, not even a bit?!? 🙂 (I also put the resolution on 100%)
You guys did an awesome job with the VR Version of the game!
If you move slowly than it is totally fine regarding comfort.
I really hope that devs don't stop working on such titles only because a few people get motion sick... Then I'm pretty sure Virtual Reality would fail.... 😞 It's so sad that there is so much concern about motion sickness that we only have teleportation games left. Everyone i know that has used Virtual Reality for a long time has no problems walking in these games. Of course at the beginning it felt weird, but you get used to it pretty fast as long as it is not sprinting at 20 kmh. 🙂
Exploring worlds with a gamepad is one of the best things for me.
Good Job guys and i really hope you continue developing games for VR! 🙂
04-06-2016 04:25 AM
Luciferous said:
I played Alien Isolation with this method for hours on end without a hint of sickness but play with a controller then nausea soon set in.
04-06-2016 12:46 PM
How many people here play non VR FPS games with Xbox controllers? They are nowhere near as accurate as a mouse for looking around? I am not really a fan of consoles and never have been.
04-06-2016 01:21 PM
RikkTheGaijin said:
Oasistime said:
Now come on Adrian "created from the ground up" is hardly the case. UE4 has built in VR support. You tick a checkbox. I'm sure the team tweaked a few things but I played the leaked VR version and it looked almost identical. Bit of a nerve charging extra for it IMO.
This.
Sorry Adrian, I'm a GameDev myself, but if you really did put so much effort in the VR version you totally failed to deliver it in this release. Anyway, I've got my refound, so I'm out.
04-06-2016 01:22 PM
04-06-2016 01:33 PM
04-09-2016 07:40 PM
04-10-2016 02:03 AM