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Ven VR Adventure - upcoming platformer - looks like Lucky's Tale 2 ;-)

RuneSR2
Level 16
Trailer just arrived:

https://youtu.be/4wRiyS-PU1w

- and the Steam page:

https://store.steampowered.com/app/1139310/Ven_VR_Adventure/

Recommended hardware requirements should please all/most:

    RECOMMENDED:
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i7-3770 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 980 equivalent or greater
    • Storage: 3 GB available space
    • Sound Card: Realtek (R) Audio equivalent or better
    • Additional Notes: Video Output: HDMI 1.4, DisplayPort 1.2 or newer; USB Port: 1x USB 2.0 or better port
Some pics:

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Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

6 REPLIES 6

JeremyC85
Level 7
Looks like a buy, I love platformers

RuneSR2
Level 16
Road to VR also seems to like the game:

https://www.roadtovr.com/ven-vr-adventure-launch-steamvr-oculus-psvr/

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

Wildt
Level 12

RuneSR2 said:


I don't think they've even played the game - reads to me like they've merely interviewed the devs.
And I used to think Lucky's Tale was a decently polished "Mario VR" clone... until I owned Astro Bot. It's in a whole 'nother league. I fully understand why the director just became head of Sony Japan studio.
This trailer has meh written all over it.

PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

RuneSR2
Level 16

Wildt said:


RuneSR2 said:


I don't think they've even played the game - reads to me like they've merely interviewed the devs.
And I used to think Lucky's Tale was a decently polished "Mario VR" clone... until I owned Astro Bot. It's in a whole 'nother league. I fully understand why the director just became head of Sony Japan studio.
This trailer has meh written all over it.



Granted, it's probably very far from AstroBot, but I'm happy if it's an Index res 200% 90 fps game on my rig 😉

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16
This short vid looks awesome - love the detailed dynamic shadows  ❤️

https://youtu.be/_eSzZ6YJa1w

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

RuneSR2 said:

https://youtu.be/_eSzZ6YJa1w



I fear the worst for Ven - latest trailer no longer shows the awesome dynamic shadows (seems removed), and the devs just announced that they will be making the game for Quest  :# - and it will be cross-buy - thus right now devs may be destroying beautiful PCVR graphics and dumbing the game down to phone VR levels (or GearVR if some prefer that term):

Hello VR fans!

We are happy to announce that Ven VR Adventure will release on December 17 on Oculus Rift! We also started working on Oculus Quest and Oculus Quest 2 versions (planned for Q1/Q2 2021 release).

We would like to also invite you to CLOSED BETA:

JOIN BETA:
https://discord.gg/gpGsU5V


All dynamic character shadows are gone in the latest gameplay vids (PCVR version - compare with the above video):

https://youtu.be/EV8oJSS2rYk

Even though I like the idea of using Quest for PCVR, I do get the feeling that Quest is slowly destroying many of the awesome PCVR titles that would have existed in a Quest-free world...

In the quote the devs more or less directly say they've starting spending much of their time dumbing Ven down to Quest levels - and that's time lost making the PCVR version shine, might be quite a lot of time for small indie teams. 2c.  

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"