Showing results for 
Search instead for 
Did you mean:

Level 2
We have a beta site for viewing stereoscopic 3D panoramas here;

One panorama is 18 billion pixels and all of the others panoramas are all over a hundred million pixels. Many others have been created but not posted because this is just our beta testing of the viewing process. This should work well with the Oculus as it already works with 3DHDTVs.

We have a variety of viewing modes including half height and half width over under and side by side. We use the mouse to control scrolling and our very deep zoom. I can see where turning the head to change the view is a natural. Maybe one just uses a wireless mouse wheel to control the zoom.

Anyhow, please give it a try if you are able and interested. The notion is that one could take virtual tours of a 3D-360 world. Let us know what you think and guide us if we are almost there.


John Toeppen

Level 2
that is pretty cool

Level 7
Very cool indeed, thanks for posting! Mousewheeling for the deep zoom is great.

When I change the view to SBS, I see that the left image jitters a little bit occasionally, and also the mouse only seems to affect the left image, whereas the arrow keys correctly rotate both images. Am I doing it wrong?
  • Titans of Space PLUS for Quest is now available on

Level 2
Hey John,

Cool stuff! Can you post some steps to make it "Rift-ready"?


Level 16
Looking good man!
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Level 2
This looks really cool , the idea of virtual tours in a 3D-360 world excite me more than playing games
thanks for showing us this John

Level 2
The mouse has two modes based on its position in the top or bottom or the left or right SBS window. This is subject to future change. But the way it works in manual mode is that one position only moves one image, but the other position moves both of the images together. When we have automatic alignment you can't move the one alone. The mouse must be moved to the other side of the screen to move both images together to pan and zoom around. We have some user interface issues to resolve so that it is more intuitive.

I don't have an Oculus and I am not sure about its controls. It just seemed like an ideal way to view 3D panoramas and I am pleased that it works now. If you have advice on making a "Rift ready" interface we would like to know more about it.

Our goal is to create a global community of 3D stereopanorama creators and viewers. The notion is that it is a tool for fun, art, science, and education that also has commercial applications. Right now we are just learning how to shoot and display, make and use our camera systems, capture cool subjects, have fun, and get it to be self supporting. Collaborations are sought.

John Toeppen

Level 2
i would like to test one or more images with the viewer i have already written to view google street view images (
Can you please send me a test 360Degree stereo image pair? If it it works and you agree i can modify the code so that it works with your image database.

Level 2
This stereoscopic pair is about 360x180, 89meg, 23x8K pixels X2. They do not mail well, so I posted them here;

These image sizes are at the limit of some computers. So, we use Silverlight or AJAX web hosted images that download only the part of the image that you wish to view. I have some posted here;

Aligning images for viewing is critical for immersion, and there are many considerations. A pair of unaligned crossed images may be manually aligned here;

Jason linked the image controls for the two windows some time ago and got it to work well for anaglyph and side by side stereo. He now uses SIFT points to find and align corresponding points.

We look forward to work with others to create quality content, capture hardware, and viewing systems that make ownership and use of 3D viewing systems a pleasure. Panoramas are only a piece of the puzzle that we need to assemble to have some real fun.

John Toeppen

Level 5
The Rift is less than 2560x2560 for a complete sphere, or 6.5 million pixels.
For comparison, the VR920 is more like 7680x7680 for a complete sphere, or 60 million pixels.