i used to own a 980 gtx. everything worked properly except super sampling was a no no. i upgraded to an 1080 ti. almost all games are ok except robo recall when i touch the super sampling setting the game crashes without giving any info i get the unreal engine crash page were i can choose to send and restart or send and close. another problem with arizona sunshine when i adjust the super sampling to 1.8 the frames per second are 90 there are no drops but when i move my head its like the camera is late thats the best way to describe it the camera doesnt move for a second.
all non VR games are ok performance is good no problems so far it's just these two games.
Hmm, having the same issues as well. I cant recall when this started but my suspicious is the latest update cause I remember playing a week ago and it was all good. Now no matter if I change the SS rate to higher or lower, it crashed!
I have the same issue. Upgraded from a 980ti to a 1080ti specifically so I can up supersampling in my VR games, and it crashes every time I try to change the value. I sent a crash report to Epic so hopefully they'll look into it. I'm glad it's not just me, as it had me thinking my new card might be faulty initially. I'm running the original rift core, and not the beta, on Windows 7.