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Blender file for Oculus Hands?

drew.paryzer
Honored Guest

Hi all,

 

I’m wondering if anyone here has a Blender file for the Oculus Hand Component base mesh (used as default hands for Oculus VR hand-tracking)? Or knows where I might be able to get one? I have the FBX file from the Oculus branch, but am not good enough at rigging to reorient the bones when they get messed up on the import!

 

Thanks for reading!

 

 

 

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