Hi, Schneider21.
How can I call you?
I'd rather you didn't.
:wink:
I'm happy to answer anything I can through the forums here, and I'm also active on the
Unity forums as well.
I will ask questions continuously.
So, let me ask one more question.
Which VR device is the most popular?
Because as I said above, I need to find out my living in this field. In other words, AR/VR will be my main jobs.
Hope to hear more.
Thanks.
I'm no expert on the VR market. Hell, I'm still starting out as a VR developer.
But according to these figures, PSVR has a commanding lead (43%) in the VR space as of last year. This makes sense because of the sheer number of PS4s that are out there in the world. Oculus (19.4%) and HTC (12.9%) make up the rest of the significant market, but I expect Oculus's share to grow considerably this year, with the same
not being true of HTC. Valve's headset will be popular among enthusiasts, but won't make much of a difference in those numbers as a whole.
I only own the Go currently (as well as a Google Daydream View that I've abandoned). I'll be picking up my Quest on Tuesday, and eventually I'd like to get a Rift S as well. I like the direction Oculus is taking VR, and although I'm not married to them by any means, the other brands on the market just don't really interest me. The WMR headsets seem low quality or have controllers I don't like, and the HTC/Index setup requires sensors placed around, which just doesn't work for my living and use case. So it seems I'll be sticking with Oculus products for the near future, but that's just me.
If you really want to make a living doing VR stuff, though, you need to be
able to do anything. Don't focus on one ecosystem or SDK. Learn how to do a bit of everything, and be
really good at -- at least -- one thing. Then go from there.