I'm trying to build a showroom for my .fbx 3D models with Unity. My problem is that my files are way too big. I have almost no problem putting 18x 10MB 3D Files into my VR-Room but with 2x 50MB Files it gets shaky and laggy. Furthermore I have models which are 250MB big. I already changed the Quality and Texture Compression (ASTC) in Unity.
The models are built with "Autodesk Inventor" and rendered with "Keyshot".
My questions:
- Are there more settings in Unity which could help me optimizing my Application? (I'm no Unity expert so I dont know the settings in detail) - Are there better options to build my 3D Models? - Which size/polygon count would be optimal for many 3D models in one room? - Would it be possible to stream the app from my PC to the oculus quest? - Any other tips?