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Problems after windows 10 2004 update

bbdev1
Honored Guest
I use windows SDK 1.43.   I created may version of OculusRoomTiny (GL) app (done it as a separated solution) and added MSAA. It worked pretty good (smoothly and has no any twitches) until I have installed windows 10 2004 update. After that the app scene get twitching soo mutch when I am looking around. When I turned off MSAA it works not bad but worse then before 2004 update. What is the reason? The example under DX1 with MSAA works wery well bu i need for Open GL.
The source code is attached.
1 REPLY 1

bbdev1
Honored Guest
Some new information. Head rotation twitching can be fixed by extra call of oculus rendering buffers initialization before mipmapping finalization. It looks like as empty calls set but head rotation get smoothly. But still exist scene rotation twitching. I have noticed that frames time diagram looks like this (even if i render just a cube): 0.015,0.014,0.016,0.017,0.016,0.0016,0.017,0.016,0.014,0.015,0.014,0.0016 every 5-6 frames there is some short delay. It looks like synchronization issue under 2004 update. Also debug windows say me there ia alot of submits are skipped.