08-10-2022 11:07 PM
Hi, we are developing a multiplayer game for Quest 2. Since yesterday morning 10.08.2022 when you create a session everything looks ok but when client tries to join it he gets "60s connection timeout" in logs and game restarts itself after those 60s. Its weird cause it looks like its something from OculusOnlineSubsystem outside our project because even game builds from a week ago that were able to connect to players seem to not work right now. Any idea what could happen?
Solved! Go to Solution.
08-18-2022 01:29 AM - edited 08-18-2022 01:32 AM
as you can see even in Oculus Dashboard there is a spike in matchmaking cancellations. Even on build from weeks before problem occures...
08-18-2022 01:29 AM - edited 08-18-2022 01:32 AM
as you can see even in Oculus Dashboard there is a spike in matchmaking cancellations. Even on build from weeks before problem occures...