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Steam VR app get stuck in loading space using Oculus Quest 2

Hi Guys,

 

First of all, I'm not sure this is the right place to post this issue, so I apologize in advance if it's not.

 

When I launch an openVR app I developed in a certain laptop I can see the app running normally in the laptop, but in the headset (Oculus Quest 2) I'm stuck in the SteamVR's loading space (with dark mountains in the background). The tracking is working, the movement and actions I do with the headset and controllers updates the scene in the laptop mirrored window.

 

I found a similar problem in the community forum but without solution.
https://forums.oculusvr.com/t5/Support/Can-t-get-Steam-VR-to-work-at-all-w-Airlink/td-p/975374 

 

However, this problem is happening only in one laptop I acquired recently. I've tested in other two computers (other laptop and one desktop) and everything works fine. So I think it might be some incompatibility between Oculus drivers and the laptop hardware (I'm already assigned to the public test channel). The specs of the tested machines are below.

 

(I'm also facing another problem with this same set of hardwares that looks to be related to this one. I posted it in the community forum: https://forums.oculusvr.com/t5/Support/Black-screen-in-Quest-Link-remote-desktop/td-p/981659 )

 

First laptop (not working)
- AMD Ryzen 7 5800H with an integrated Radeon Graphics
- Nvidia Geforce RTX 3060

 

Second laptop (working)
- Intel i7 10a gen with an integrated UHD graphics
- Nvidia Geforce GTX 1660 Ti

 

Desktop (working)
- AMD Ryzen 7 3700X (no integrated GPU)
- Nvidia Geforce GTX 1660 SUPER

 

They all run Windows 10 Pro.

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