PTC v63 UE4Editor.exe - Entry Point Not Found
After the update I get this error when opening Unreal Engine (4.27), the error goes away when I go back to the previous version
After the update I get this error when opening Unreal Engine (4.27), the error goes away when I go back to the previous version
Hi,Could someone please explain the LocomotionExamples scene in greater detail? The specific problem that I am having is that I want to allow my players to teleport anywhere in the environment. According to this link, I just need to copy over the Nav...
We have time left before a data policy use checkup needed to be updated. We filled out the change and submitted it, well it instantly FAILED is and the submission due date now says DECEMBER 1970!.Our users CANNOT properly login right now because of t...
We have an app that works fine on quest 2.On quest 3 we have sync issues.The featuer is recording audio along with existing audio (and it syncs it that playback plays back same as recording)what could be different about quest 3 in this regard?Thank f...
We have a product using threejs and aframe. One of the features lets you redirect to a non xr site. For this we call `xrSession.end()` to end the xr and redirect to the new page. This did work up until recently. Now whenever `xrSession.end()` is call...
Does my app need to work on Quest 2 in order to be approved in the App store? I'd like to just build for Quest 3 and Pros only.
HiI was curious, I am developing large museum style application that is a mixed bag of features and scenes that make up the main application.However the app itself will be an evolving system where additional scenes and exisiting scenes will be update...
If I wanted to build a Mixed Reality app that can detect when a certain brand logo is visible on a poster, coffee cup coaster, etc... and then allow spatial anchoring relative to that logo there seems to be no way to achieve this today. Compute visio...
HiI am developing my app to run on Quest 3. I cannot guarantee it runs on earlier versions (Q1 or Q2) but I don't understand the logic. If a developer has to make the app work on older headsets then what is the point if it cannot benefit from the lat...
I've been experimenting a bit with PWAs and tried to build and install one on my Quest. I notice some posts here with questions (about failures when following the docs) and I'm guessing the same will happen to me. So far I've tried several utilities ...
Hello there!I have looked around for quite a while but I couldn't find an answer. There are similar topics but they are old or unresolved... Sorry for bothering you again with this...What is the maximum resolution for a 360 spherical equirectangular ...
Hi.Fairly new to development and I am stuck with a project.I am trying to develop a program that displays Network information to the user (ping, jitter, packet loss etc.) . I would like this to be able to run over any 3d application in real time Simi...
I'm currently working on developing an app for the Oculus Quest platform and I'm interested in understanding the process and requirements for deploying it on the Oculus Quest Store. Could someone please provide insights into the following:What are th...
I created a bot to play music in my world. I first tried my not-so-great desktop with 8G RAM and oculus desktop yet horizon runs fine. I can travel to worlds without a problem. My issue was that my music buffered too much with my desktop so then I in...
I was reading this tutorial https://developer.oculus.com/documentation/native/xrsim-native/It seems like the setup progress has changed quite a bit from when the documentation is written. I try to find more resources on it but on youtube it really on...
hello everyone, I have one question related to the meta-store policy: I have built one application in Unity, and I want to upload it to the Meta Store. My application contains: using my application, users download many other applications and install ...
The packaging and the product itself do not give the impression of being counterfeit, so I cannot definitively say that the item is not original. Therefore, the discussion will revolve around its incompatibility with the Oculus Quest 3 from a technic...
So I made a VR animation in Quill.I exported it as an alembic file.Imported it in Unity through an alembic import package.Made a timeline and if I hit play I can see the animation playing and behaving as I would expect (I can also see it with my VR Q...
Question about the Oculus Go, I have a injury and I really can't play meta Oculus 2 or do the thing with the three the hand gestures, due to my shoulder, can you guys create a metaquest go that incorporates you know that one controller, you could als...
I am currently working on a retro, ps1/SNES style VR looter shooter (R/EclipseOfCivilization if interested.) and am curious if I should sketch from godot to UE5. I am very early in development, barely made any gameplay, aside from modeling and grabab...
I'm trying to use Hand tracking in my app and no matter what the Hand scale stays at one event with a friends hands that are much smaller.After some investigation, and a lot of debugging, I found that the hand scale is calculated for the first frame ...
Hi,I managed to use both hand tracking and passthrough with new Unity2021.2.5, OculusXR plugin 1.11.0, XR Plugin Management 4.2.0. But the hands are smaller then my own hands. OVR Custom Skelteon script with update root scale seams to do nothing.Is ...
Hi, Two tickets were opened here :https://communityforums.atmeta.com/t5/Get-Help/PTC-v63-The-wireless-debugging-prompt-does-not-appear-and-shows/m-p/1171644and herehttps://communityforums.atmeta.com/t5/Get-Help/PTC-v62-The-USB-debugging-prompt-does-n...
does web Browser in VR support render using user’s custom renderBuffer as the eyeBuffer of the XR device?Thanks!
I have successfully set up and verified a webhook endpoint as described in the docs, but upon receiving Event Notification requests, I am stuck at the step of validating the payload. The documentation says the process is as follows (source):We sign a...
I'm interested in how to make a VR short similar to "Dear Angelica." DA was done in Quill (and it sounds like Quill was created for it originally), but that's about all I know about the process. I'm still unfamiliar with Quill, but I didn't see a way...
Hi everyone,After struggling with the issue of the "liquid or debris found" error message when using the link cable for development and pushing builds, I thought I'd share a couple of workarounds that seem to work some of the time until Meta issues a...
Hello! I can't seem to verify my account to become a developer. I have tried adding an authenticator (which adds successfully) and adding a phone number (verification text never comes through, tried on Chrome and Edge). Either way when I attempt to a...
I don’t care for actual VR use, I literally just want a face mounted display that I can hook up my xbox or PlayStation to and relax in theater mode. Regular “2D” games, not VR. I guess decent quality, refresh rate, and focus would be important. As lo...
I tried to upload a new build for my app through the Meta Quest Devloper Hub. All the previous versions are in Release Channel Production (App Lab), but when I select this during the upload and then submit, I get the error message that this channel d...