11-26-2021 08:19 PM
im using ue4.27.1 to create something,and when i I use Airlink , the handtrack is automatically disabled, And For ue4 samples like HandsTrainExample seems to not work at all.
How can I fix it
11-26-2021 11:05 PM
When using Airlink (or Link), games are running on the Rift runtime.
The Rift runtime has no hand tracking support. Only native Quest games (uploaded to the headset) will get hand tracking.