I worked on the team that developed a VR game console prototype for
Hasbro Toys in 1986. I also produced software titles from 1978 to 1998
as the software VP for DataSoft, DataMost and New Product Director for
ICOM Simulations.I have a design fora ve...
Hello there to you all!I work at a technical and vocational school which
provides courses in the area of Videogames and we intend to acquire 2
Oculus Quest 2 for development purposes. For the moment I have questions
regarding on the account(s) needed...
I am brand new to the Occulus quest 2. Our school purchased some that
are checked out like books to students. Recently a student asked if we
could switch one of the four we check out (that are all logged into our
schools FB account!) to developer mod...
I wanted to use hand tracking in VR using oculus quest 2.When I connect
the VR headset using XR rig camera, it worked fine. But it is not
working when I use OVRCameraRig.When I hit the play button, nothing is
playing in my oculus headset, but there a...
========= Research subject =========○ AI-based dance motion feedback
using XR devices - Development of motion video recording technology
using smartphone camera - Save the video itself in video format - Save
the outline data of the motion using OpenC...
Hi everyone, I am currently working on a 360 video player app that will
feature a bunch of different 360 videos that can be downloaded and if
possible streamed. I did some test in Unity and created a streaming
server to serve some 360 videos it seems...
Hi, i need to develop an app for a museum with oculus go. I need to
automatically start my application at 9:00 am at every day.In a previous
version with Gear 360 i do that creating a service apk that runs my apk.
Than my app uses a server-client pro...
Hi, I have an app that connects to a BLE Speed Sensor, but in order to
do so I need to have "android.permission.ACCESS_FINE_LOCATION" enabled.
In my previous build I had it declared in my AndroidManifest.xml and was
able to publish it without trouble...
Hi, If I want to implement ray tracing algorithm, for example Whitted
ray tracing for Oculus, what would be the best APIs to do that? I read
both the Unity3D and Unreal Engine 4.26 does not support ray tracing for
I am using the Mixed Reality Capture Tool (latest version 5.1.1) with a
custom Unity App using the default MRC scene template. I am doing MRC
with a quest 2 using the oculus link so I choose Rift S when using the
tool. When I calibrate my camera and ...
I am following the documentation of the Avatar Developer Guide at
Under loading personalized avatar, we are supposed to save a script call
'filename.cs'.however the script text ga...
Hi all,I'm looking to get better feedback on where traffic on our
product pages comes from. I was unable to find a spot on the dashboard
to hook up Google Analytics, and the categories of data provided don't
have anything to do with page traffic.1) I...
Hi.I want to get(cast) the screen that one eye sees. When I use scrcpy,
I need to crop the streaming video to get one of them.(If I don't use
any option, I get screens that each of them is seen by right and left)
However, I don't need to do that when...
We tried to test the Rift S application directly through the UE, created
"test users", It says "Test Users" cannot test the Rift S app - "the app
from unknown sources".We allow to run apps that not been reviewed by
Oculus Team. LogOnlineIdentity: Err...
Are there any plans on letting Devs access the Quest's Video-Passthrough
capabilities via SDK? I'd love to mess around with AR / MR Applications.
I know that this is possible on the Vive Pro utilizing the SRWorks SDK
but that requires to be wired. Ha...
I would like to know what would be the best approach to converting bone
rotations (quaternions) to joint angles (ideally a single angle value
based on the axis of rotation for the joint rather than euler angles).
Currently, I have data from a Quest 2...
Hello everyone, I am very new to all this, and hope you guys can help me
out. The issue is: I am trying to setup the "Quest" with the MRC
software and I am receiving an error when I hit "Calibrate Your Camera".
The error is as follows "Quest Connecti...
I'm trying to see if I can use native/accellerated video decoding in the
web browser. With an origin trail setup, I get access to `VideoDecoder`
and `VideoEncoder`. But when I try and create any `avc1` codec (eg
`avc1.420028`) I get`Failed to execute...
Hello, I am using the Oculus Mobile SDK for native apps and I am trying
to add a third-party library to the build process. I do not fully
understand all the moving parts that happen once I run build.py. Does
anyone have any good resources describing ...
Hello world!Why is the latest Oculus Integration Package v29.0 from May
2021 not available for download on the Oculus Archive page?I want to
upgrade my Unity package but importing via Unity Asset Store is not an
option (as the project was started via...
Hi All,We are developing a software on Oculus go and need to NOT have
each device paired to one phone. Ideally we would have a master phone
app (admin) that talks to many devices at once.Is this possible?Thanks
I think the decision to allow or disallow access to the tracking cameras
should be a user decision. Therefore in the settings I would like to see
options to enable or disable application access to the tracking cameras
and the guardian system point cl...