General Development
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Passthrough API - Request for Developer Feedback

Mixed Reality is an exciting frontier for Oculus and developers are key to bringing new and robust MR experiences to the ecosystem. We want to understand the value that our recently released Passthrough API is providing for you, how we could improve ...

Ongoing Cloud Storage Issues

Hi Developers- We’re currently building a new version of the Cloud Storage feature. We recommend all developers not use the Oculus platform’s current Cloud Storage service (v2) as it is causing some applications to not launch. If you are using Cloud ...

Zztarg by Oculus Staff
  • 2943 Views
  • 4 replies
  • 1 kudos

Introducing the New Oculus Developer Center

Hi everyone, Today we launched an update to the Oculus developer site and documentation. You can read more about it in the blog post. The team hopes the new site will be fast, easier to navigate, and generally a beautiful experience. We want to hear ...

Oculus Go / CenarioVR

afternoon all. I am trying to side load my CenarioVR export which is html 5 onto my oculus go so I can play it OFFLINE. This is not working so was hoping someone might be able to help, cheers.

Size of objects in VR

Hi everyone,we are developing a virtual museum and we are experiencing a difference in how large objects seem in our Unity VR projects compared to the real world. All dimensions are set correct but the objects often seem smaller. I understand this mi...

MMFH by Level 2
  • 67 Views
  • 0 replies
  • 0 kudos

App Deeplinking to chain apps together

I'm looking to direct a user to first play Oculus First Contact before being launched into my app so they can be familiar with the controls. Is it possible to capture the exit event from First Contact and then launch that user into my custom app?

Run Android activity on OculusGO

Hello! When I run project with Android Studio, GO shows activity in fron of me, and I can press activity buttons with my controller.But when I use "adb shell am start -n package/.Activity" GO stretch my activity to 360 sphere and I am unable to use c...

VF360 by Level 2
  • 43 Views
  • 0 replies
  • 0 kudos

Cross-platform voice chat?

Hi! Do I understand it right, that if I want to develop a cross-platform -- say Google Play Store for mobile + Oculus Quest -- voice chat app, I would need to be able to use a third-party chat solution (like Photon) instead of the Oculus SDK native f...

Installation application

Bonjour, Est il possible d'utiliser un store privé (qu'on créera ) sur l'oculus pour pouvoir installer nos applications développer en amont ? Comment se passe l'installation des applications ? Faut il obligatoirement passer par leur store ?Merci

AlD00 by Level 2
  • 38 Views
  • 0 replies
  • 0 kudos

Scaling the platform

After MarkZ cited 10 million active user base as the requirement at connect 5 we as developers need to ask what we need to do to achieve that. The Quest is fantastic hardware and congrads to Oculus for this achievement. The problem of scaling is that...

Hands not lining up?

I wanted to have a laser beam shooting out of the controller (to point at things) and attached one to the "Right Controller Anchor" in the "Tracking Space". I'm also using a "Local Avatar" to have the pretty hands. When I run this on the Go, the lase...

Cross-Platform Advice / Guidance

Hi,I'm currently building VR projects in Unity3D and I realize that an Android build is needed for the Quest, while a PC build supports the Rift and other tethered devices; is there a best place to start if I'd like to build projects that eventually ...

Custom Oculus Home Lighting (and Blender 2.8)

I have been wrangling with a problem implementing emissive lighting on my textures in a custom home for the last week and am hoping someone can shed some light (pun intended). I have 'Oculus_Wall' type textures working well, reacting to the Internal ...

How to let our users know about our DLC?

We are releasing episodic content, which is purchasable as IAPs through the app itself. We launch a month or so ago with the first episode, and have now released the second episode, which users can buy through the menu inside the experience.However, ...

Does stuttering continue in core 2.0?

Hello friends of oculus!We are a computer graphics company and we use the rift professionally in the architecture area. We had stuttering problems with all NVIDIA drives above version 384.94 (the 384.94 is the only drive that works stable). In the la...

bravooo by Level 2
  • 54 Views
  • 2 replies
  • 0 kudos

Adapting Oculus Go/Quest for healthcare

The Go and Quest are incredible. But our users in hospitals and care homes have really struggled with the nylon straps. So we're 3D printing snap-on replacements that can be wiped clean, take the weight off the cheeks and the neck, adjust using dials...

Question about Oculus Quest Development

I was wondering about this https://developer.oculus.com/blog/submitting-your-app-to-the-oculus-quest-store/Once the developer documents for Quest go public, will Oculus still require developers to use the submission process in order to develop for th...

Ditching diffuse maps for performances

Hi guys!I'm part of a small dev team producing (and releasing in the next weeks) a game for Oculus, i thought that little article, even if really technical, might interest some of you. I'd be glad to get some feedback's or critics! Cheers!https://www...

questions about oculus quest

1. In the future, is it possible that Oculus will develop a product similar to HTC tracker?2. Whether the invisible positioning laser technology which is on the controller of the Oculus quest can be used on other products?3. Will the button agreement...

mengsi by Level 2
  • 69 Views
  • 1 replies
  • 0 kudos

Help Quest Set-Up

Got the Quest dev hardware. Thank you. Read the paperwork. Installed the App. App - Can only see the Go & Rift installation. Tried both, neither works.Headset - Can see the note to install the app and headset ID but can't progress.Tried both links fr...

Allack by Level 3
  • 112 Views
  • 1 replies
  • 0 kudos

Is there a way to disable Oculus Home autostarting?

During development, whenever I put on the HMD for testing, first I get an "empty compositor" that only shows the Oculus dashboard with Explore, Library, Store, Social and so forth. This also has "Home" and "Desktop" - so if I want to enter Home, I co...

jashan by Level 4
  • 1104 Views
  • 5 replies
  • 0 kudos