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Passthrough API - Request for Developer Feedback

Mixed Reality is an exciting frontier for Oculus and developers are key to bringing new and robust MR experiences to the ecosystem. We want to understand the value that our recently released Passthrough API is providing for you, how we could improve ...

Ongoing Cloud Storage Issues

Hi Developers- We’re currently building a new version of the Cloud Storage feature. We recommend all developers not use the Oculus platform’s current Cloud Storage service (v2) as it is causing some applications to not launch. If you are using Cloud ...

Zztarg by Oculus Staff
  • 4 replies
  • 1 kudos

Introducing the New Oculus Developer Center

Hi everyone, Today we launched an update to the Oculus developer site and documentation. You can read more about it in the blog post. The team hopes the new site will be fast, easier to navigate, and generally a beautiful experience. We want to hear ...

Using the Quest 2 as a Video source on your pc

I like many people have recently gotten a Quest 2 as well as a Link cable, on its own the Quest has the ability to record, stream and cast its content wirelessly. However due to potential unreliability's with wireless streaming or casting I was wonde...

Patch for game

Hi, I would like to ask if it is possible to install a patch on a game downloaded from the oculus store? It would be a patch that a user could download from another website, so they would not install it through the oculus store. Is it possible ?

how can I delete my development account ?

I think I have set this up wrong as my dashboard looks different to my sister's dashboard. On her headset she has a friend list on the right hand side and a few other options on the left side of the main window that I don't have. When I try to remove...

Need help with MRC

Hello fellow Oculus users, developers, and fans. I need some help, and if you guys have any ideas on how to fix this problem, I would love it if you shared them. So, here's the problem: I have an Oculus Quest 1 and I am unable to get any version of t...

FE59 by Level 2
  • 0 replies
  • 0 kudos

Oculus move

Hello there,I am a young student interested in oculus quest and also programing a fitness app for it in unity engine.I read about oculus quest MOVE in the forum that since sep 2020 will be uploaded to the glasses, but I cant find any information rega...

Second, Third, and Fourth Tutorials?

I finished the Quest 2 Build Your First VR App tutorial using Unity successfully. What would you recommend for additional tutorials I could do? I have a little development experience in the past in Java, but not a ton. I've done a little 3D modeling,...

Render to only one eye

Hello, I'm after a bit of information about who I should try contacting regarding making VR less GPU wasteful for my particular situation.I'm blind in my right eye so I was hoping that there could be a driver level option maybe that would allow users...

korriss by Level 2
  • 2 replies
  • 0 kudos

Frame rate 90 FPS issue

Hello!I've got some feedback requiring our game to perform at 90 fps on Rift and 80 fps on Rift S; Is it required to perform at this level for all quality settings?The graphics options in the game enable the player to choose between different graphic...

MalboM by Level 2
  • 0 replies
  • 0 kudos

Oculus screen casting in custom web application

I'm trying to create a web application (for PC) that will display the screencasting from Oculus Quest. I don't want to create any native application for oculus to catch the stream, so I tried 2 approaches:Create a webpage for Oculus with screencastin...

sseget by Level 2
  • 1 replies
  • 0 kudos

Viewing project in Quest 2 headset

I aware that you can test in your game in a Quest 2 head set by doing a build and run in build settings. However, I've seen people on you tube test their game on there hed set by pressing play while the headset is connected to the device. How can I d...

Issue with oculus link cable.

Hi, so I don't have a usb 3.0 port on my pc so I bought a usb adapter for it, so just a few minutes ago I heard a noise coming from the link cable, so I take off my headset just to see the cable messed up one side of the usb 3.0 side is coming out of...

Unknown Sources and Casting

We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be acc...

Geomedia by Level 3
  • 29 replies
  • 4 kudos

Any good experiences with Fixed Foveated Rendering?

Has anyone had a good experiences with Fixed Foveated Rendering? I have tried to enable it from time to time but has always disabled it in the end.First times i tested it I got color issues. The parts with lower resolution got brighter so you could b...

mastd by Level 2
  • 0 replies
  • 0 kudos

Application ID

I want to develop an app on Unity, and it requires an Application IDNow I don't have one, but it seems I need to fill out a store application with a pitch and all to get oneThing is, I'm doing this to PRACTICE my coding, not so much to PUBLISH right ...