General Development
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using SDK without product

Hi I created a project, using the hand models that OCULUS have provided here. I do not have enough budget for the devices for now but when I reach that budget I will change the project to a VR Oculus game. Is there any problem about the license agree...

liramii by Honored Guest
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New Unity3D plugin for development

Special news for VR developers!  Working on a VR app and do you want to expand your reach to new markets? Read on!Me and my team are working on an incredibly helpful plugin you can use if you are working with Unity Technologies . Our new plugin will...

Not working Axis1D after update

Good day for you, if it's a good day at all:(I'm a developer, programming in Unity3D 2019.3.8f1 and use Oculus Rift S and appropriate software from Oculus. Some days back, when I receive another UNNECESSARY AUTOMATIC update (which I can't OFF) of Sof...

uchteh by Honored Guest
  • 378 Views
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Developer "TERMS OF SERVICE" - Implementation

Hello,While submitting the game for Quest, developers have the option to submit their "TERMS OF SERVICE". But when the user downloads the game on Quest, there's no option to accept the developer "TERMS OF SERVICE". Is there a way to implement this wh...

Anonymous by Not applicable
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In Need of Beta Testers

I have recently released a game named MonteCube and it was approved for keys. I received no feedback on why this occurred for the content review. Please comment below if you would like to test out the game for free and give me feedback on your experi...

jo78970 by Protege
  • 1221 Views
  • 6 replies
  • 1 kudos

How to open App Lab link in the store app on quest?

There are app lab aggregators like:https://www.applabdb.com/https://vrsort.com/https://applab.games/ But when viewing from quest browser app lab link opens the store web page instead of launching the store app. Is there a way to launch store app from...

0x0000b by Honored Guest
  • 1948 Views
  • 6 replies
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APK Signed with Android Debug Certificate

Upload new binary to the STORE channelWorking with Oculus + Unity is unpleasant, nothing works !! upload and deploy even worse !!unmotivating !!APK Signed with Android Debug CertificatePlease sign or rebuild your APK using a production certificate or...

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UE4 Leaderboards in Blueprint

I'm trying to implement a simple leaderboard. I can write and read a value but I can't see how to pass an array to ReadLeaderboardInteger node in UE4 4.21. Is this really possible? The node only takes a Player Controller and a Stat Name as inputs. Ad...

GRINKE by Explorer
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  • 5 replies
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Oculus Go with Unity or Godot.

Hello. After a very nasty hard drive failure I've had to reinstall Unity, but as a result no longer able to build previous Oculus Go projects, which were architectural demos. I've spent the last two weeks trying to fix the projects, create new ones a...

Incoming: New Forums!

In the next month, the Oculus Developer Forums will be migrating to a new provider: Khoros! We are moving to Khoros to provide a more stable, connected, and streamlined experience. You can read more about this change here: https://forums.oculusvr.com...

OvrAvatarPacket size

Hi, I began using the Avatar SDK and I'm sending OvrAvatarPackets accross the network.I noticed that this packet size is sometime reaching 340+ bytes... With the recommended 1200bytes per-packet limit how can, let's say a 4 players game, with others ...

Add-on

Hello, I have a question about installing add-on. I wonder if it is possible to install an add-on (patch) to the game downloaded from the Oculus store. Add-on would be downloaded from our site directly, not from oculus store. Is this possible or does...

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