cancel
Showing results for 
Search instead for 
Did you mean: 

A Fond Farewell to Oculus Go, Plus A New Distribution Path for Oculus Quest, Coming in 2021

Shadowmask72
Honored Visionary
Good golly, that tweet really does sound like the death knell for tethered PCVR from team Oculus. 

 😄 



https://twitter.com/oculus/status/1275474679055052802/photo/1


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
131 REPLIES 131

kevinw729
Honored Visionary

I have to
agree - you just beat me to running this (lucky I doubled checked!!) 🙂


Here is some more info:



https://uploadvr.com/oculus-go-gone/

This will make the Oculus Go the
shortest selling VR system (not including the Microsoft Joystick). And kind of
contradicts all the previous comments from posters on the success of the
system?

This also reads quite clearly like
the end of interest in supporting further PC VR projects for the short term -
though not completely closing the door, (best to keep some options!)

Most of us had commented on this,
when Oculus Go had been removed from the Enterprise (Oculus for Business) initiative,
but now this seems to be the full stake through the heart - leaving the Mobile
VR community that supported GearVR and then Oculus Go in a difficult position.




https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

wuzp
Rising Star


Good golly, that tweet really does sound like the death knell for tethered PCVR from team Oculus. 
 😄 


You know your favorite technology has "made it," when marketing dictates product development.

Kentobi
Heroic Explorer
More like the death knell for SideQuest. The writing was on the wall when they started with the Go app pathway to Quest. Simplifies their product line, and drives more users and apps to a single point. Yeah, I think Facebook will stress wired VR less and less - the growth and excitement is in the self-contained space, not in the tethered space
right now. 

kojack
MVP
MVP
From the Oculus blog:
As such, we’ll no longer be accepting Oculus Go apps or app updates into
the Store as of December 4, 2020 and we’ll no longer publish any Go
apps after December 18, 2020 (though if you have a current Go app in the
Store, people will still be able to download and use it).
That's not exactly nice. Apps can still be downloaded after the final date (that's good), but app developers will be blocked from providing updates to the version in the store.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

RedRizla
Honored Visionary
I'd be happy for Oculus to mention standalone PC -VR, before the HP Reverb G2 hits this year. I believe the HP Reverb G2 will do well and Oculus will no doubt lose some of it's customers to HP. If I purchase a HP G2 I won't be looking to get another PC -VR headset unless it has something more to offer than the HP G2. I could be persuaded with a comfortable Hybrid VR headset though with Native PC -VR support.

jim_stoutamore
Honored Guest
This really pisses me off. I teach students how to create VR and the loss of a low cost headset (the cost of a textbook) means I may have to stop teaching this. 3 dof headsets are all that is needed for developing handicapped apps such as tours of national monuments in photo realistic VR. Movement is accomplished via teleporting. Facebook really doesn't care about handicapped access to national parks and monuments (no money in it), but the park service has a mandate to increase handicapped access. Have you ever tried to get a wheelchair into a cave? Or climb a rock cliff? Or dive a coral reef? I certainly hope someone else picks up the slack

kevinw729
Honored Visionary

kojack said:

From the Oculus blog:
As such, we’ll no longer be accepting Oculus Go apps or app updates into
the Store as of December 4, 2020 and we’ll no longer publish any Go
apps after December 18, 2020 (though if you have a current Go app in the
Store, people will still be able to download and use it).
That's not exactly nice. Apps can still be downloaded after the final date (that's good), but app developers will be blocked from providing updates to the version in the store.






https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RuneSR2
Grand Champion


Good golly, that tweet really does sound like the death knell for tethered PCVR from team Oculus. 



I don't agree - Oculus specifically states they'll now focus even more on RIft (=tethered VR):

We’ll end sales of Oculus Go headsets this year as we double down on improving our offerings for Quest and Rift.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

kevinw729
Honored Visionary

RuneSR2 said:
...
I don't agree - Oculus specifically states they'll now focus even more on RIft (=tethered VR):

We’ll end sales of Oculus Go headsets this year as we double down on improving our offerings for Quest and Rift.




Well that should mean we will hear some major Rift developments at Oculus Connect 7 in a few weeks?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959