04-10-2019 07:34 AM
04-10-2019 07:35 AM
04-10-2019 08:18 AM
04-10-2019 02:54 PM
capt_nasties said:
Here is a video I made recently capturing some game play in Assetto Corsa Competizione which runs on the Unreal 4 engine and seems to support the depth buffering to enable ASW 2.0. Still no conformation from Oculus on what titles are supported, but sure seems like a huge improvement in ACC that is likely ASW 2.0 at work. My ACC is SUPER demanding and my system is in ASW 100% of the time so I am excited.
I did modify the engine .ini file as per below and saw no change which makes me think there is native support for ASW 2.0 currently on ACC.
[Oculus.Settings]
bCompositeDepth=True
bSupportsDash=True
https://www.youtube.com/watch?v=QymY7qKJgVY&t=295s