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ASW 2.0 in action (i think)

capt_nasties
Honored Guest
Here is a video I made recently capturing some game play in Assetto Corsa Competizione which runs on the Unreal 4 engine and seems to support the depth buffering to enable ASW 2.0.  Still no conformation from Oculus on what titles are supported, but sure seems like a huge improvement in ACC that is likely ASW 2.0 at work.  My ACC is SUPER demanding and my system is in ASW 100% of the time so I am excited.  

I did modify the engine .ini file as per below and saw no change which makes me think there is native support for ASW 2.0 currently on ACC.
[Oculus.Settings]
bCompositeDepth=True
bSupportsDash=True

https://www.youtube.com/watch?v=QymY7qKJgVY&t=295s
3 REPLIES 3

capt_nasties
Honored Guest
...

Anonymous
Not applicable
Yup, any Unreal Engine game built with 4.19 onwards should work automatically without the developer needing to recompile I think. Looks great!

Anonymous
Not applicable


Here is a video I made recently capturing some game play in Assetto Corsa Competizione which runs on the Unreal 4 engine and seems to support the depth buffering to enable ASW 2.0.  Still no conformation from Oculus on what titles are supported, but sure seems like a huge improvement in ACC that is likely ASW 2.0 at work.  My ACC is SUPER demanding and my system is in ASW 100% of the time so I am excited.  

I did modify the engine .ini file as per below and saw no change which makes me think there is native support for ASW 2.0 currently on ACC.
[Oculus.Settings]
bCompositeDepth=True
bSupportsDash=True

https://www.youtube.com/watch?v=QymY7qKJgVY&t=295s


hi there... here is a pretty good forum about VR tuning in ACC
https://www.assettocorsa.net/forum/index.php?threads/recommended-oculus-rift-settings-plase.55639/

from this I've populated this into my engine.ini

note the "r.Streaming.PoolSize=6144" I've set higher than the post says as I have the 1080ti with 11GB of RAM on it
(My specs in my sig)

Only added these 2 lines
r.Streaming.PoolSize=6144
r.Streaming.FullyLoadUsedTextures=1
This morning and will try tonight

Hope it helps you 

[ConsoleVariables]
r.Streaming.PoolSize=6144
r.Streaming.FullyLoadUsedTextures=1
vr.InstancedStereo=1
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.TemporalAASharpen=0.6
r.TemporalAADynamicSharpen=0.1
r.Tonemapper.Sharpen=3
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=24
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=1
r.Color.Mid=0.4
r.StaticMeshLODDistanceScale=0

[SystemSettings]
r.MaxAnisotropy=8
r.ViewDistanceScale=1