Hi I just received my touch controllers and after trying out several touch gaming experiences I feel I've come to an unfortunate realization and I wonder if I'm in the Minority or if there my be a major majority of consumers out there like me. I don't like motion/touch and roomscale gaming.
I'm an old school "lazy" gamer from back in the Apple IIe/Commodore 64 days and while I totally LOVE my headset and immersing myself in VR worlds. I just prefer to move the rest of my body as little as possible to control my movements in the game. I like using just a controller or even the great and reliable Keyboard/Mouse control scheme to move around and it really doesn't break the overall immersion I get from the headtracking and being surrounded by a 3D digital world. That is all I want in my VR gaming and it's great that Rift & Vive have surpassed all that in continuing to make it even more immersive.
I feel that it is reaching over the core gaming audience and tapping into more of a Wii type of subset gamer and I just hope the simpler gamers like me aren't being ignored or overshadowed in all the complexity trying to go into full VR experiences. I feel this issue is like the Technology in Minority Report; It looks really cool to be standing up and moving your arms in the air interfacing with a giant holographic screen, like many Touch Screen monitor developers were inspired by, but how many people really want to do all that movement when the most efficient way is still with a mouse and KB? My favorite VR experiences so far has been with Doom 3 BFG and Elite Dangerous. I do love the touch controllers for programs like Quill and Medium and it's the one reason I haven't returned my touch yet.
Is this type of discussion going on, or are polls being taken to see how many people actually prefer moving around so much in VR after experiencing it?
I would love to see more development going into something like VorpX which just takes great games we have now and adapts them for VR. Or a type of standard SDK plugin made that all future games in development can add to their game to turn on or off VR headset support. Just for the head tracking removed from the controller movement. Yes many people do get VR motion sick, but I think that will gradually go away as people get used to out of body experiences. I don't get motion sick even in games like Windlands. I'm just used to thinking in ways of being outside my body. I'm disabled and actually ride around often on a Segway Mini, and that type of movement is second nature to me now. I'm very excited about VR development and seeing how far it will go, but I think the Wii type of experience in smaller than the gamer population as a whole and I don't want VR relegated to fad status because it doesn't appeal to the mass of gamers in the world. It really is just a simple thing to make so many of us happy I think. Just having the Headset implementation spread across all gaming would be the greatest upgrade to gaming as a whole and its worth buying a headset just for that element of more immersion. I think in 5 years over 70% of the gaming population will be still using a controller, or Keyboard/Mouse combo to play games like Fallout 4, Witcher, Alien Isolation, Star Citizen/Elite, etc. And they will all be using VR headsets for the rest of the immersion. (Unless we have a Neural Interface by then?!) Why? Because that's still the most efficient gaming control scheme.