05-14-2015 07:23 AM
05-14-2015 07:42 AM
05-14-2015 07:56 AM
"Ashles" wrote:
I would suggest there is one main caveat to the comparison with those figures - all the devices you list were standalone devices.
The CV1 and Vive will not be and are dependent on the buyer already having a PC of a certain spec, or being prepared to buy one in addition which I believe will cause the sales to be lower than those projections.
05-14-2015 08:12 AM
"nightauditor1981" wrote:
Well, you are obviously correct, but it still has no influence on the numbers. That is like saying that BMW is only targeting people with drivers license and therefore can´t be compared to a bike.
As of 2014 there were way over 3 Billion with a "B" internet users. Even if we assume that a third of those was already surfing on mobile and pads, that still leaves a market size of over 2 billion pc users.
In any case, this is not about hitting the numbers on the head anyway. This is about demonstrating that VR in general might be a lot bigger than previously thought.
05-14-2015 08:47 AM
05-14-2015 10:27 AM
05-14-2015 03:34 PM
"nightauditor1981" wrote:
Over 1 million pre-orders for VR in general until the end of 2015.
Total VR units sold in 2016 alone: over 25 million units, with a further growth in 2017 when 2nd gen hardware hits the stores.
05-14-2015 03:35 PM
05-14-2015 05:20 PM
"saviornt" wrote:
[/img]
05-14-2015 06:25 PM