And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
Dooguk said:They couldn't even up the FOV, the cheapskates. Kick in the teeth for all the people who have owned CV1 and have been waiting for the next gen. I will not be buying it. No wonder Brendan Iribe left.
If the HP Reverb doesn't have a solution for full 360 tracking then... FML. I have no real options lol
one member said that the reverb had less cameras so the tracking may be inferior.
2 (HP Reverb) vs 5 (Rift S)
"When launched, the tracking technology was promising, but it had weaknesses. Rather than the HTC Vive or Facebook Oculus systems, which use separate towers to help tracking, the Reverb uses "inside out tracking," which doesn't require additional hardware and calibration.
The advantage to inside out tracking is it can be easily moved from room to room. It's somewhat less accurate than using separate towers, however, and issues arise when a hand moves out of view of the inside out tracking. (Read our review of a Mixed Reality headset for more details.) HP officials say improved algorithms have addressed such issues to some degree.
What's also really helped is improved Bluetooth. The original Mixed Reality headsets counted on Bluetooth support in a gaming PC to handle the connection. HP discovered that subpar Bluetooth implementations were a weak link in the experience. By integrating a Bluetooth radio directly into Reverb's headset, HP can better guarantee a level of connection quality. "
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"