03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 02:03 PM
RedRizla said:
Nate Mitchell only has to visit the Oculus forums once in a while to see that people want this included.
dburne said:
I will most likely get the Reverb for my combat flight sims.
Keep the Rift CV1 for some of those Oculus Touch games I enjoy on occasion.
Probably 90% of my VR time is seated flight simming.
03-20-2019 02:04 PM
Ok that's hilarious.
KlodsBrik said:
03-20-2019 02:06 PM
03-20-2019 02:11 PM
kojack said:
Aekero said:
It's like the vive to vive pro upgrade, but to Oculus' credit they didn't make the rift-s $1200.Yeah, that price was rather painful.But spec wise, the Vive Pro was a bigger jump. It went from 1080x1200 to 1440x1600 and added headphones. The Rift-S went from 1080x1200 to 1280x1440 and removed headphones.So if the Vive Pro was considered a Vive 1.5, then I guess Rift-S is a Rift 1.25? 🙂(Well, somewhere between 0.8 and 1.5 for me, depending on the situation in which I'm using it)
03-20-2019 02:11 PM
LZoltowski said:
Rift S fixes everything for me that I didnt like about the CV1
- Optics (Going from GO to my Rift always feels like I am looking through vaseline covered glass) GO optics are superior to pretyt much anything else out there, and that is a fact, look it up.
- SDE: Great Resolution (Go panel is not pentile so no more maura, much higher pixel fill, no blotches of redness, perceived SDE is much lower)
- Vibrancy and brightness of the LCD panel in GO (its super bright and colours are soooo punchy, compared to RIFT).
- Ergonomics, Rift is uncomfortable for me with my large head so this is a big improvement, I found PSVR HMD super comfy and this is a rip of that.
- No more worrying that sensors are aligned properly or somebody moved them
- Passthrough!
- 3 USB ports will be freed up
I don't have a GPU to drive anything higher than that res reliably. Even my 1080 even struggles sometimes.
If you own a GO, 60hz looks perfectly fine. 80hz on the Rift S will make no difference to you from 90, yet you are saving 10fps of horsepower.
One small thing is that LCD's blacks are not pure black.
Everything else ticks the boxes for me.
03-20-2019 02:12 PM
Whoever made this that's my future boyfriend/girlfriend :lol:
pyroth309 said:
Ok that's hilarious.
03-20-2019 02:19 PM
MowTin said:
LZoltowski said:
Rift S fixes everything for me that I didnt like about the CV1
- Optics (Going from GO to my Rift always feels like I am looking through vaseline covered glass) GO optics are superior to pretyt much anything else out there, and that is a fact, look it up.
- SDE: Great Resolution (Go panel is not pentile so no more maura, much higher pixel fill, no blotches of redness, perceived SDE is much lower)
- Vibrancy and brightness of the LCD panel in GO (its super bright and colours are soooo punchy, compared to RIFT).
- Ergonomics, Rift is uncomfortable for me with my large head so this is a big improvement, I found PSVR HMD super comfy and this is a rip of that.
- No more worrying that sensors are aligned properly or somebody moved them
- Passthrough!
- 3 USB ports will be freed up
I don't have a GPU to drive anything higher than that res reliably. Even my 1080 even struggles sometimes.
If you own a GO, 60hz looks perfectly fine. 80hz on the Rift S will make no difference to you from 90, yet you are saving 10fps of horsepower.
One small thing is that LCD's blacks are not pure black.
Everything else ticks the boxes for me.
The baffling thing for most of us is why the resolution is lower than the Quest. I think it will ultimately come down to how it looks. I'm worried about the lack of deep blacks in space games like Elite Dangerous.
03-20-2019 02:24 PM
MowTin said:
LZoltowski said:
Rift S fixes everything for me that I didnt like about the CV1
- Optics (Going from GO to my Rift always feels like I am looking through vaseline covered glass) GO optics are superior to pretyt much anything else out there, and that is a fact, look it up.
- SDE: Great Resolution (Go panel is not pentile so no more maura, much higher pixel fill, no blotches of redness, perceived SDE is much lower)
- Vibrancy and brightness of the LCD panel in GO (its super bright and colours are soooo punchy, compared to RIFT).
- Ergonomics, Rift is uncomfortable for me with my large head so this is a big improvement, I found PSVR HMD super comfy and this is a rip of that.
- No more worrying that sensors are aligned properly or somebody moved them
- Passthrough!
- 3 USB ports will be freed up
I don't have a GPU to drive anything higher than that res reliably. Even my 1080 even struggles sometimes.
If you own a GO, 60hz looks perfectly fine. 80hz on the Rift S will make no difference to you from 90, yet you are saving 10fps of horsepower.
One small thing is that LCD's blacks are not pure black.
Everything else ticks the boxes for me.
The baffling thing for most of us is why the resolution is lower than the Quest. I think it will ultimately come down to how it looks. I'm worried about the lack of deep blacks in space games like Elite Dangerous.
03-20-2019 02:25 PM
MowTin said:
bigmike20vt said:
i wonder why they used Go screen and not quest screens?
oculus said they want 3 product lines, i hope in the future they do not
replace the go and the quest takes that slack and they introduce a high
spec rift as well as the rift S.
I don't get that either. I'm thinking they were obsessed with the price.
Everyone was hoping for simply a wired Quest.
I'm beginning to think my next headset will be a Vive. The knuckles controllers look awesome.
I'm also worried about my space games. If the Blacks aren't as deep then that may be a deal breaker.
03-20-2019 02:26 PM
LZoltowski said:
Actually, You need to crank up that pixel density on an OLED panel far higher than an LCD to achieve a similar perceived SDE reduction.