03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-23-2019 02:45 AM
Wildt said:
My takeaway here is that "close to perfect" is actually better than "flawless" :lol:
pyroth309 said:
I just posted in the Audica thread about something changing with my Odyssey+ since the last time I tried beat saber so I can attest to what this developer is talking about. I was playing a bunch of single player games and stuff like Gorn and then I went away to flat screen land for a couple of months. Somewhere along the way it learned how to predict. It is really good now something definitely got improved. Beat Saber is flawless for me now with just two cameras. Having 5 will be close to perfect and a lot more convenient.
03-23-2019 02:52 AM
Zenbane said:
I'm quoting this post from a different thread. I wanted to be sure people in this thread didn't miss it:
Woody3D said:
When I used my Samsung Odyssey in the first weeks, it was hard
to get used to. then they started to increase the 'intelligence' of the
software, giving it predictive, and reactive algorithms. Now, when I
am in Lone Echo, The Climb, Time Transit, or JET ISLAND, I no longer
notice any problems at all with the tracking, as a VR Developer, I am
highly adaptive yes, but they ALSO, made it much better, If you
reach behind you to grab something, then pull your arm back the rock or
Arrow or Flashlight is indeed in your hand. It is perfectly
able (check out your shadows!) to track your hand behind you, and then
even though it is completely out of sight, TRACK YOUR HAND BACK with
smart algorithms they evolved using our own game play styles.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-23-2019 02:56 AM
RuneSR2 said:
I know your intentions with this post were different, but it actually makes me more positive about the Reverb - if HP uses similar algorithms.
I do believe newcomers to VR will love the Rift-S, but considering the cons and pros I don't think Rift-S is enough to make me abandon the Rift (and I'd never sell the Rift for Reverb, I'd only consider the Reverb as a supplement for the Rift).
03-23-2019 02:58 AM
pyroth309 said:
RuneSR2 said:
I know your intentions with this post were different, but it actually makes me more positive about the Reverb - if HP uses similar algorithms.
I do believe newcomers to VR will love the Rift-S, but considering the cons and pros I don't think Rift-S is enough to make me abandon the Rift (and I'd never sell the Rift for Reverb, I'd only consider the Reverb as a supplement for the Rift).
Yea the only thing holding me back from either is how good the black levels are.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-23-2019 03:00 AM
Yea true enough, as long as they aren't washed out gray like the Pimax, I'll probably spring for it.
RuneSR2 said:
pyroth309 said:
RuneSR2 said:
I know your intentions with this post were different, but it actually makes me more positive about the Reverb - if HP uses similar algorithms.
I do believe newcomers to VR will love the Rift-S, but considering the cons and pros I don't think Rift-S is enough to make me abandon the Rift (and I'd never sell the Rift for Reverb, I'd only consider the Reverb as a supplement for the Rift).
Yea the only thing holding me back from either is how good the black levels are.
Agreed, although I'd be willing to endure some grey for 4K res 😄
03-23-2019 03:15 AM
RuneSR2 said:
The SPUD/MURA has been very annoying on the Rift for long, and I don't take it lightly that many RIFT-S reviewers found it more greyish than the Rift. I love space apps and games the most - the universe really needs true blacks. The SPUD nearly killed Spheres for me.
03-23-2019 03:18 AM
pyroth309 said:
Yea true enough, as long as they aren't washed out gray like the Pimax, I'll probably spring for it.
RuneSR2 said:
pyroth309 said:
RuneSR2 said:
I know your intentions with this post were different, but it actually makes me more positive about the Reverb - if HP uses similar algorithms.
I do believe newcomers to VR will love the Rift-S, but considering the cons and pros I don't think Rift-S is enough to make me abandon the Rift (and I'd never sell the Rift for Reverb, I'd only consider the Reverb as a supplement for the Rift).
Yea the only thing holding me back from either is how good the black levels are.
Agreed, although I'd be willing to endure some grey for 4K res 😄
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-23-2019 03:39 AM
RuneSR2 said:
pyroth309 said:
Yea true enough, as long as they aren't washed out gray like the Pimax, I'll probably spring for it.
RuneSR2 said:
pyroth309 said:
RuneSR2 said:
I know your intentions with this post were different, but it actually makes me more positive about the Reverb - if HP uses similar algorithms.
I do believe newcomers to VR will love the Rift-S, but considering the cons and pros I don't think Rift-S is enough to make me abandon the Rift (and I'd never sell the Rift for Reverb, I'd only consider the Reverb as a supplement for the Rift).
Yea the only thing holding me back from either is how good the black levels are.
Agreed, although I'd be willing to endure some grey for 4K res 😄
My wife really dislikes the Rift - she thinks the image quality is way too pixelated. And my arguments like "but this isn't normal Rift res - you're getting ss 2.0 at perfect 90 fps in First Contact" - she just doesn't care - still too pixelated.
Now I was born with one hand on a Commodore 64 - I know the true meaning of "pixelated" - still we couldn't really see it back then 😄
Maybe my wife's reaction is quite true for some ordinary persons not used to computer games - but used to high res image quality on a monitor. Somehow I think HP wanted to target these persons with the pro version of the Reverb, maybe the Reverb wasn't really designed for gaming but to provide the best image quality for more serious apps (containing text documents and the like). And maybe HP then thought: why not sell units to the few hardcore gamers with beefy systems who want a great jump in visual clarity... Still we need proper reviews of the final and available HMDs - not just from persons having used a new HDM for 30 to 60 minutes.
03-23-2019 04:16 AM
03-23-2019 04:26 AM