03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 01:00 PM
03-20-2019 01:07 PM
03-20-2019 01:21 PM
03-20-2019 01:33 PM
OmegaM4N said:
I wonder if the S have the pass through ability for actual WMR, that would be a nice little added feature seeing as they stuck 5 camera's around it, would seem like a no brainer to be honest with that many.
RuneSR2 said:
As I've posted before - according to HP the Reverb should have improved tracking even though it's still using 2 cameras - but we need proper reviews to really find out:
03-20-2019 01:33 PM
03-20-2019 01:38 PM
03-20-2019 01:42 PM
03-20-2019 01:51 PM
03-20-2019 01:56 PM
Zenbane said:
LZoltowski said:
those are fast switching LCD's if you own a GO you will know that the clarity of the image is soooo good.Yes, as a GO owner I'm very excited at the prospect of a new Rift sharing those lenses!In the Tested interview with Nate, it was specifically stated that combining Inside-Out with Outside-In tracking has been considered, and it is not ruled out - but they are going to see how the market responses to the new Rift.The new Touch controllers for Rift-S do have the LED constellations, so they can work with the Sensors. Oculus just needs to support it with the software.
03-20-2019 02:01 PM
Wow... lots and lots of posts since I last checked! lots and lots of opinions too.
So here's another 😛
40% more pixels. That's 71% of the resolution of the Vive Pro at 36% of the cost of the Vive Pro starter pack. This alone is likely to cause me (and many people) to buy while we wait for gen 2 to arrive.... and the PC power capable of driving gen 2 to arrive.
No more (or very little god rays) yes, yes, YES!
Other things I'm good with -
The design probably lends itself better to glasses wearers as per HoloLens with possibly easier use of headset/monitor combinations. You lift it and have a complete view of your monitor rather than awkward peaks through a nose gap or slightly uncomfortable lifting of the headset.
It's not a Quest with PC connectivity, so without the battery, compute power and memory, it's cheaper than it wold have been and lighter than it would have been.
Inside-out: I can transfer my PCVR to the living room to have fun with family without having to set up the sensors.
BUT MOST IMPORTANTLY (yes I feel like shouting this)
This is a headset that will attract more people to VR than a £1000 enthusiast headset would. We want an enthusiast headset but VR needs good PCVR for the masses.
With that comes developer involvement that we're so badly lacking. I predict Codemasters will include VR in all their games when PCVR reaches 5% of total Steam users and that'll only happen if at least one major player produces a headset that sells big. If we've learned anything, surely we've learned that enthusiast headset sell small, very small.
I predict Bethesda will include VR in some of their tittle from the get-go if PCVR reached 5% of total Steam users.
I'm grateful for the software devs that are already doing VR... Oculus particularly but it's not sustainable like that. The big boys (and girls) have to have more of an incentive.
I totally understand enthusiasts being disappointed but I'm an enthusiast and I'm not.
(oh and gen 2 hasn't been cancelled, it just isn't the right time)