06-11-2015 11:04 AM
06-11-2015 11:33 AM
06-11-2015 11:49 AM
06-11-2015 12:19 PM
06-11-2015 01:24 PM
"jngdwe" wrote:
So how is Oculus going to deal with camera occlusion? So far we have only seen them show off a single camera for tracking, and we already know that the DK2 tracking can be easily broken if you get too crazy with your hands, or leaning outside of the range. I was honestly expecting some sort of small space tracking, similar to Lighthouse. Now that they have the Half Moon input, aren't we going to find people blocking the tracking with their hands?
06-11-2015 01:29 PM
"whitedragon101" wrote:"jngdwe" wrote:
So how is Oculus going to deal with camera occlusion? So far we have only seen them show off a single camera for tracking, and we already know that the DK2 tracking can be easily broken if you get too crazy with your hands, or leaning outside of the range. I was honestly expecting some sort of small space tracking, similar to Lighthouse. Now that they have the Half Moon input, aren't we going to find people blocking the tracking with their hands?
I agree this is the most crucial part of the Oculus package. I think their headset will probably have the edge on the Vive (lighter+integrated audio). All they need to be a viable alternative to the Vive is make sure those new controllers can be tracked when you turn around. If they announce they are tracked when turning around via a second camera or something then its still anyones game.
Vive :
HMD tracked, Controllers tracked, turning around, walking around
Oculus :
HMD tracked, Controllers tracked
I really hope they add the last two.
06-11-2015 01:30 PM
06-11-2015 01:46 PM
06-11-2015 02:03 PM
"CaptnYesterday" wrote:
Tracking radius and occlusion for not only the HMD but for Oculus Touch as well. I can see a desk and your body (especially when turning) being big trouble for occlusion. Has this been addressed somewhere else that I did not see?
06-11-2015 02:14 PM
"vizionvr" wrote:"CaptnYesterday" wrote:
Tracking radius and occlusion for not only the HMD but for Oculus Touch as well. I can see a desk and your body (especially when turning) being big trouble for occlusion. Has this been addressed somewhere else that I did not see?
The HMD has IR LEDs on the back of the headstrap.