I'm using Oculus Rift to develop a tabletop like game. In order to let the world looks like smaller. I scale OVRCameraRig to 50x, but after scale the node, I found the camera start to shake a bit after some time. It is very strange. I don't met such an issue in HTC VIVE. does anybody met such an issue before. any ideas from you will be very appreciate, thanks.
Thanks KillCard, I also tried to scale my scene, but that caused NavMesh can't be baked because the mesh is so small. So I must find a reason why OVRCameraRig can't be scaled. thanks for your suggestion.