I totally agree. I would be willing to pay a lot more for higher quality gear, but for example when I only had the Rift and the Index came out, the consensus was that the Index was definitely better, but not $400 better.
If VR really takes off, then someone will recognize that there are people who are willing to pay for foveated rendering, or eye tracking, etc. And with a large overall market, there will be enough people to make it worth doing better gear. The more people in VR, the more likely that there will be choices for us.
i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
@Zenbane wrote:However, as a Tech Company, I did feel that Facebook was strongly aligned to move both Oculus and the VR Industry forward as a whole; moreso than its competitors and the original Oculus execs.
I agree to this.
For VR industry it was the best decision!
You could never like fb logins, but without fb it is possible that we would have still dk2-like hmds without standalone, inside-out and games only. Even with competing products.
I think best competing hmds like Index, O+ or G2 will not be that good if not for competition with oculus/fb. Remember those LCD screens from smartphones in DK2? Great effort was done to make special VR displays.
So even if you do not like fb you could use great competing products thanks to high bar of fb products.
FB helps to make great researches on VR (multi focal optics, AI blurring etc).
FB is a sponsor to "VR for good" with lot's of content!
And the best thing is "vr for business" infrastructure. You have no comparable competing products (with software and video distribution channels, education, support for early developers etc).
But we need another step to make a next computing platform with VR.
For "smartphones" it was integration of camera, gps and mobile networks access into "portable computer" to make them great and popular.
So we need smartphone integration to make VR a useful and popular next computing.
Even if it would be smartphone+hmd first (software only integration).
Oculus companion app could display black/white tracking image on a smartphone full screen (like a QR code) and that image could be tracked with Oculus HMD cameras! That way you could get precise coordinates of a smartphone in 3D space and it's camera direction. This will allow you to use smartphone photo/video camera to make a photogrametry of on object or even full room. VR app will guide you how to place your smartphone for better photos. You will have highres color photos from a smartphone precisely bound to 3D coordinates.
Image processing could be done on a smartphone or on servers but API should be accessible from VR app (for 3D scan/camera start/stop, gps requests, sms send/receive (with confirmations only!))
Just imaging you have made a statue, then use hmd+smartphone to make 3D model of it and next... you show it inside VR to other people as 3D object! Same easy way as you do with 2D photos sharing today.