08-05-2016 10:48 PM
08-06-2016 01:36 PM
08-06-2016 01:38 PM
08-06-2016 01:39 PM
08-06-2016 02:56 PM
Zenbane said:
If and when games move more towards DirectX 12, the i7 outperforms the i5,
08-06-2016 02:58 PM
lordvtp said:
The thing here is that we are not discussing i5 vs i7 in a pure gaming context, but in a VR context. Those extra threads absolutely come into play when you add the control processes for the HMD and control implements ( I assume touch will need want a separate thread aside from the hmd driver itself). My leap motion can use 3/4 of a thread by itself when using it in VR (and I have a 4.8 ghz 5820k)
08-06-2016 03:26 PM
08-06-2016 09:26 PM
08-06-2016 09:30 PM
Zenbane said:
Anything can be considered "overkill" when it comes to gaming.
(Me here - damn quoting) I call BS on this... If you are a gamer, you get the best, and that's that. Bottleneck this - I will have the newest GPU in a month too. The devs know what's coming/out there... be ready for it!
08-07-2016 12:46 PM
Zenbane said:
If and when games move more towards DirectX 12, the i7 outperforms the i5,
http://www.pcworld.com/article/2900814/tested-directx-12s-potential-performance-leap-is-insane.html
And another consideration,
While the minimum CPU recommendations for both of the big dogs of VR are relatively sedate (the Oculus Rift recommends an Intel Core i5-4590 processor), as we're building the ultimate VR gaming PC we're going to make sure that our machine is future proof for years to come, so that there will be no chance of our processor bottlenecking performance in the future.
That's why we've gone for the six-core Intel Core i7-5820K CPU, which is arguably the best CPU for gaming that's available right now. While some may argue that four cores are plenty for your CPU, we're really looking into the future when it comes to this build, and when virtual reality, along with positional audio and other bells and whistles, becomes ever more demanding, we'll want to make sure our CPU can keep up.
http://www.techradar.com/us/how-to/computing/how-to-build-the-ultimate-pc-for-virtual-reality-131815...Zenbane said:
If and when games move more towards DirectX 12, the i7 outperforms the i5,
http://www.pcworld.com/article/2900814/tested-directx-12s-potential-performance-leap-is-insane.html
And another consideration,
While the minimum CPU recommendations for both of the big dogs of VR are relatively sedate (the Oculus Rift recommends an Intel Core i5-4590 processor), as we're building the ultimate VR gaming PC we're going to make sure that our machine is future proof for years to come, so that there will be no chance of our processor bottlenecking performance in the future.
That's why we've gone for the six-core Intel Core i7-5820K CPU, which is arguably the best CPU for gaming that's available right now. While some may argue that four cores are plenty for your CPU, we're really looking into the future when it comes to this build, and when virtual reality, along with positional audio and other bells and whistles, becomes ever more demanding, we'll want to make sure our CPU can keep up.
http://www.techradar.com/us/how-to/computing/how-to-build-the-ultimate-pc-for-virtual-reality-131815...
08-07-2016 04:01 PM