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Could The Works of Mercy Be the Most Chilling Game in VR?

Shadowmask72
Level 16
The Works of Mercy has been around the block for a while now what with a successful Kickstarter campaign last year and UE4 demo for backers. However, the team [Pentacle] are planning to release the game for VR headsets.  To me this seems like it could be an amazing VR experience  given then theme of being a reluctant murderer. I'm not sure how graphic it will be but the dark tone for VR just seems perfect if executed well enough. Check it out.

Steam Store Page

Official Website

https://www.youtube.com/watch?v=S0E8F7B3YWc

About:

The Works of Mercy is a psychological thriller inspired by the classics of the genre: Roman Polanski’s “Repulsion,” “The Tenant” and Stanley Kubrick’s “The Shining.” The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.

“The Works of Mercy” tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?

“The Works of Mercy” takes place in a photorealistic world as immersive as the real one. It lets the player get the very feel of roaming through murky locations and delve into the hero’s mind which is put to a serious trial. The game enables you to explore a fully interactive environment featuring the best elements of such games as “Gone Home” or “P.T.”

“The Works of Mercy” will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.


System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
12 REPLIES 12

Shadowmask72
Level 16

snowdog said:

Actually, I was considering developing a Serial Killer Simulator a while back. Decided not to in the end because it would end up being a bit too controversial!


Cool, well if Agent 47 can get away with it for how many games now, then why not.


System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

snowdog
Level 16



snowdog said:

Actually, I was considering developing a Serial Killer Simulator a while back. Decided not to in the end because it would end up being a bit too controversial!


Cool, well if Agent 47 can get away with it for how many games now, then why not.


Yup, but Agent 47 is an assassin and the game isn't in first person with hand tracking lol. It was too big of a project for me to take on anyway but if I did do it then the BBFC and ESRB would end up banning it the same way they banned Manhunt 2 on the Wii until Rockstar ruined the game by that awful censorship to get it released. It was one of the best games released that generation when you hack it to play it uncut. I don't think kills in a video game have ever been more satisfying before or since! :smiley:
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

Thomas Covenant, Unbeliever

dougchism
Level 5

zboson said:


FrozenPea said:

Holy shit those graphics are insanely photo-realistic! Looks like the UE4 demo room. I wonder what the min spec will be.

Looks really interesting even though it's not my cup of tea 🙂


Yes, it looks like they are doing some kind of real time global illumination.

Fast global illumination combined with LIDAR and Photogrammetry is going to be awesome.  But what about physics and dynamics?  We will have to wait a few more years for real time fluid flow (though some can already be done).

https://forums.oculus.com/community/discussion/comment/415018/#Comment_415018
https://forums.oculus.com/community/discussion/comment/450225/#Comment_450225


The graphics are awesome but the game is not real time GI, thats baked lightmaps with UE4's lightmass. It produces much higher quality lighting than is possible through realtime methods.