05-15-2013 03:49 PM
05-15-2013 03:55 PM
05-15-2013 08:51 PM
05-16-2013 07:11 AM
I'm not sure why this is as the Oculus World demo clearly fills up almost the entire screen when rendering. TF2 and HL2 for example only seem to use about the central 70% of the screen with the top and bottom 15% left black.
05-16-2013 07:16 AM
05-16-2013 07:26 AM
05-16-2013 07:44 AM
05-16-2013 03:22 PM
05-18-2013 09:27 AM
05-18-2013 10:54 AM