Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020:
Everyone using an Oculus device for the first time will need to log in with a Facebook account.
If you’re an existing user and already have an Oculus account, you’ll have the option to log in with Facebook and merge your Oculus and Facebook accounts.
If you’re an existing user and choose not to merge your accounts, you can continue using your Oculus account for two years.
After January 1, 2023, we will end support for Oculus accounts. If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account. We will take steps to allow you to keep using content you have purchased, though we expect some games and apps may no longer work. This could be because they include features that require a Facebook account or because a developer has chosen to no longer support the app or game you purchased. All future unreleased Oculus devices will require a Facebook account, even if you already have an Oculus account.
i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0. "Ask not what VR can do for you – ask what you can do for VR"
Thanks for making your point excellently, and I have to agree to a point as well.
The growing pain has been made 100x worst by bad management decisions and directions - and we have seen Facebook scythe through the original management team to try and get back on course. Those bad decisions have now manifest themselves at this very point, you accurately defined.
In order to "hide" their plans from a vocal and troublesome userbase, they felt it was needed to appease them, to limit information interchange, and go for a "bunker" mode of information sharing (best illustrated with this forum that was created to "help share OculusVR's plans with its customers")[paraphrased]. They have now reached a point where (to use a vague analogy), 'the passengers on the cruise ship had paid for Greece, (as have new joiners), and are now about to learn that the ship is in fact going to Venice! Many had complained that it was obvious the ship had changed direction, but the Captain and crew hid in their cabins shouting vague suggestions through the door, and tried to use loyal passengers to plicate and obfuscate the situation. A hell of a way to run a cruise line!
In reality Facebook feels "they know what's best", driven by a founder who runs a dictatorial operation successfully! Having invested $3b, been forced into a messy legal battle, and has been pillared by a community that he feels should be in fact thanking him - its obvious the operation has taken its own council and will roll how it feels best, with no impute from the community. As the VR community had been under the misguided illusion that they had a voice that mattered, and they could shape business (as they had done in backing the Kickstarter), this realization, and the understanding that the previous guarantees are now worthless. They face the facts that in a matter of months, their great white hope in VR is about to move away from their sector to focus wholly on a standalone VR approach that will exclude many of those that think they are entitled!
A lot of reality checks are about to come to pass, and its going to be a painful realization - especially for those "passengers" that shilled for the previous captain!
Enjoy Venice 🙂
I'm waiting on a HP -G2, I pre -ordered for PC -VR. I'm sure that will give me a better experience than the current PC -VR headsets for the price. I'm also waiting to see if Samsung announce something regarding standalone. You will need a good graphics card though for the HP -G2, but I've heard a Geforce 2070 Super will suffice.
I think that saying facebook wont have access unless the child has an irresponsible parent is a little naive. Kids will create their own account or as you mention use a parents account. Or find a way to do it via Google or Youtube. Parents cannot watch their children 24/7 and have no control over them while they are unsupervised or with their friends. It is an unfortunate byproduct of the world we now live in, that 12 year olds are walking around with enough tech to login remotely to an ftp server or or file sharing system and the ability to transmit images around the world. I will say that it is not responsible for parents to allow this, but even if you don't GIVE them a phone they would still be able to use a friends or find another way such as purchasing their own phone or having a grandparent get them one.Responsible parent is almost an oxymoron at this point in today's society.
Well explained, I think that with Facebook going the standalone route it will encourage corps like valve to focus more on PC. There will be a lot of people shift allegiance over the next couple of years.Also, there is another disruptor coming to market, the Nreal glasses and a bit further down the road apple glasses both for the AR market which I am very interested in.I know for sure though I actively avoid Facebook along with a lot of other people and although I am mad about the change I probably wouldn't have owned my quest 2 years down the road anyway. All this announcement has done is made up my mind not to invest in any more quest/Facebook games by going back to steam for my PC needs and that I will no longer buy oculus hardware going forward.And the point about the games, how badly will this affect developers in sales? It is hard for them already. With my personal opinion about moving back to steam to purchases PC VR titles to actively avoid Facebook, I assume I can not be the only one thinking this, I bet they have seen this as a bad move and it will discourage them from starting that new title they had been talking about.
I'm kinda hoping that some of the Enterprise options will be low enough in price by the time 2023 hits, they seem to have higher specs than whats available on the consumer side. But really, anything that brings higher resolution and better fov and framerate less godrays and just generally makes the experience more immersive would be welcomed. iIwill be looking into the HP also but not purchasing anything till a year or 2 from now. will check into Samsung too. thanks for the heads up.