06-10-2014 11:13 AM
06-10-2014 11:42 AM
06-10-2014 11:43 AM
06-10-2014 11:53 AM
06-10-2014 11:59 AM
"willste" wrote:
A monkey could figure out that adding a higher resolution display to a DK1 type HMD will increase the visual fidelity... everyone will be doing that.
I wish new VR companies would stop trying to be in a specs arms race with a development kit. Its just kind of sad. It would be more interesting to hear about how they are dealing with latency, wireless and batteries. There is certainly a race to get that right.
But maybe that is more the medias fault than GameFace.
On another note is Oculus going to go around later down the road and sue the crap out of every 2 bit vendor that has knocked off its design? I know Palmer is all for more people getting into to VR and doesn't want to be anti competitive but these clones are getting kind of ridiculous.
06-10-2014 12:23 PM
06-10-2014 12:35 PM
"willste" wrote:
Yeah I suppose it is our first chance to see how 1440p looks in this kind of setup. So then I have to ask, is this enough resolution to completely hide the screen door effect even if you are looking for it?
Speculation on other topics suggested it may still be noticeable though greatly reduced even at this resolution.
06-10-2014 12:58 PM
06-10-2014 02:22 PM
"obzen" wrote:
I'm more interested in how well 1440p copes with long draw distances, like you'd experienced in sims.
06-10-2014 02:27 PM