02-08-2018 02:14 PM
02-12-2018 11:16 PM
I have a good reason! I live 0.25 miles away from having good internet. Instead of 225 megabit like some of my family has down the street...I'm restricted to 12 megabit in 2018 still because I live under a quarter mile from the "Good" cable monopoly and have to settle for this crap. Could be worse though, at least my connection is stable for gaming. That said, I fall into that category where I have enormous amounts of games downloaded at any given time. When the time comes that I want to play one, I only have to move it back to my SSD (It's 1tb and i have issues keeping enough freespace on it) instead of having to download it again for 12 hours. So for people like me, I hope there's a good portable storage solution with it. It's named the "GO" after all.
02-12-2018 11:17 PM
Zenbane said:And these are files for the Rift. The file sizes made for GearVR titles are smaller. Oculus GO will have plenty with either 32GB or 64GB for the type of consumer that would want a self-contained mobile VR headset to begin with. At $200 it is hard to beat. And if someone decides they want more... they can spend an extra $150 to get a Rift.
pyroth309 said:
Really - that's all I have to say - unless there is a reason you can't redownload the content (a good reason) then this point is really not a full on problem other than people just downloading things and keeping them over a given amount of time. It's no different than people filling up a 1TB drive with games on the PC. They don't play them all - but they do keep them for unknown reasons when they can just clear that space and redownload from Stream again later.I have a good reason! I live 0.25 miles away from having good internet. Instead of 225 megabit like some of my family has down the street...I'm restricted to 12 megabit in 2018 still because I live under a quarter mile from the "Good" cable monopoly and have to settle for this crap. Could be worse though, at least my connection is stable for gaming. That said, I fall into that category where I have enormous amounts of games downloaded at any given time. When the time comes that I want to play one, I only have to move it back to my SSD (It's 1tb and i have issues keeping enough freespace on it) instead of having to download it again for 12 hours. So for people like me, I hope there's a good portable storage solution with it. It's named the "GO" after all.
02-12-2018 11:22 PM
Mradr said:
Zenbane said:And these are files for the Rift. The file sizes made for GearVR titles are smaller. Oculus GO will have plenty with either 32GB or 64GB for the type of consumer that would want a self-contained mobile VR headset to begin with. At $200 it is hard to beat. And if someone decides they want more... they can spend an extra $150 to get a Rift.
Even still that is 32GB x 1024 = 32768 / 750 (more than 500MB but less than the full 1GB) = 40 games
32GB x 1024 = 32768 / 1024 = 30 games
32GB x 1024 = 32768 / 1536 = 20 games
32GB x 1024 = 32768 / 2048 = 15 games
32GB x 1024 = 32768 / 2560 = 10 games
After that - I never seen a mobile game really be over 2GB of storage.
02-12-2018 11:35 PM
02-12-2018 11:58 PM
Zenbane said:
Mradr said:
Zenbane said:And these are files for the Rift. The file sizes made for GearVR titles are smaller. Oculus GO will have plenty with either 32GB or 64GB for the type of consumer that would want a self-contained mobile VR headset to begin with. At $200 it is hard to beat. And if someone decides they want more... they can spend an extra $150 to get a Rift.
Even still that is 32GB x 1024 = 32768 / 750 (more than 500MB but less than the full 1GB) = 40 games
32GB x 1024 = 32768 / 1024 = 30 games
32GB x 1024 = 32768 / 1536 = 20 games
32GB x 1024 = 32768 / 2048 = 15 games
32GB x 1024 = 32768 / 2560 = 10 games
After that - I never seen a mobile game really be over 2GB of storage.
You are not really describing a problem at all. We can use one of your previous arguments to emphasize the point, "they won't be kept over a given time."
People can and will uninstall games once they have been played out. This makes room for more games. I already uninstall games for my Rift that have run their course, and I do it just for general cleanup.
The fact is that you denied games are under 1 or 2GB, and that was proven wrong. Now you're trying to switch the argument to something about quantity at any given time, which isn't a real problem by your own admission.
02-13-2018 12:22 AM
Mradr said:
Aka:
1) 32GB is plenty of space for the average vr user for games/experience/apps.
2) Apps are smaller in size, and most apps will keep in smaller sizes because of limits of what the hardware can handle making it kind of future proof over a few year life span.
3) Devs that try and push past those storage limits will run into other problems such as CPU/GPU/RAM limits anyways if they try to put more in than needed.
4) If you are looking for more storage there is the 64GB version, but even if that isn't enough - then you might look at another platform like SC or CV instead as there is more storage and or more resources to use.
5) Apps will keep low in numbers because of turn over rates anyways as people try out experiences or find games they just don't like or play anymore.
6) The scare of running out of space is silly because you can always redownload apps as needed while removing things you can live without for a few mins/don't use anymore either way. File sizes keeps the download short as a plus.
02-13-2018 08:15 AM
I stand by everything I said. As such my original post will suffice as the bulk of my response here.
Mradr said:
So no, I think your use case is just in the wrong spot here. !
02-13-2018 08:29 AM
02-13-2018 08:49 AM
02-13-2018 08:52 AM
MowTin said:
When you're in $200 land, you're in console territory. The GO is like a new console without a must have game. I predict it will totally flop like the Atari Jaguar. I don't think there is much of a casual VR market.