02-08-2018 02:14 PM
02-13-2018 08:56 AM
MowTin said:
When you're in $200 land, you're in console territory. The GO is like a new console without a must have game. I predict it will totally flop like the Atari Jaguar. I don't think there is much of a casual VR market.
02-13-2018 08:58 AM
Well, it's hard to predict consumer behavior. But I think you need one game that will motivate people to buy a Go like Super Mario did for the NES.
snowdog said:
MowTin said:
When you're in $200 land, you're in console territory. The GO is like a new console without a must have game. I predict it will totally flop like the Atari Jaguar. I don't think there is much of a casual VR market.
I strongly suspect that Ocuus will launch with bundled games exclusive to the Oculus Go Store.
02-13-2018 09:01 AM
02-13-2018 09:05 AM
Zenbane said:
It's not that hard once consumers are behaving in a way that can be observed globally. There are classes that teach this stuff:
https://www.consumerpsychologist.com/
https://www.google.com/search?q=how+to+examine+consumer+behavior
Consumers pretty much make predicting their behavior immensely easy thanks to: Instagram, Twitter, and Facebook.
02-13-2018 09:28 AM
02-13-2018 09:41 AM
Atmos73 said:
I would say a dedicated headset will sell less than GearVR and less than Daydream simply because the benefit of GO does not outweigh the price difference. You have to find a person who doesn’t own a mobile phone or viewer but interested in VR enough to jump straight in. They don’t exist.
Things might improve when Santa Cruz is £200 in 5 years time.
02-13-2018 09:43 AM
MowTin said:
Ok, how many units will the GO sell?
I would say that in 2018 around 4.5 million GO units will be sold. Assuming they release no later than March 31st.
02-13-2018 09:43 AM
02-13-2018 09:52 AM
02-13-2018 10:09 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
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