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Got to try Oculus GO - Thoughts

kevinw729
Level 15
Was able to try out a Production Prototype of Oculus GO at one of our developers. I wanted to put down my feelings of the community here before I pen a feature:

- the display is much crisper than CV1
- the FOV seemed slightly tighter (not much)
- felt like the same performance as a GVR, just better screen
- did not try controller
- audio was underwhelming but this may be due to the demos

I was surprised that there will not be a SD card slot - and was not sure what the final production versions battery life will be. But I still think this will be a great boon to OVR.

I think this could put Daydream into a uncomfortable position - not sure if the OGO will be only able to access the Oculus Store - if that is the case, may be a bit of an issue if HTC release their standalone.

Final observation, I get the feeling that OVR will announce the launch of this a lot sooner than everyone thinks.

Just my quick observations.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
132 REPLIES 132

Zenbane
Level 16

MowTin said:

When you're in $200 land, you're in console territory. The GO is like a new console without a must have game. I predict it will totally flop like the Atari Jaguar. I don't think there is much of a casual VR market. 



So the 5+ million people with a Gear VR don't count as the "casual" market for you? What about the 10+ million who bought a Cardboard VR headset?

You can predict a flop if you like, but your prediction isn't based on real-world numbers. How confident are you about your prediction? Are you willing to toxx?

MowTin
Level 11

snowdog said:


MowTin said:

When you're in $200 land, you're in console territory. The GO is like a new console without a must have game. I predict it will totally flop like the Atari Jaguar. I don't think there is much of a casual VR market. 



I strongly suspect that Ocuus will launch with bundled games exclusive to the Oculus Go Store.

Well, it's hard to predict consumer behavior. But I think you need one game that will motivate people to buy a Go like Super Mario did for the NES. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

Zenbane
Level 16

MowTin said:
Well, it's hard to predict consumer behavior.



It's not that hard once consumers are behaving in a way that can be observed globally. There are classes that teach this stuff:
https://www.consumerpsychologist.com/
https://www.google.com/search?q=how+to+examine+consumer+behavior

Consumers pretty much make predicting their behavior immensely easy thanks to: Instagram, Twitter, and Facebook.


MowTin
Level 11

Zenbane said:


MowTin said:
Well, it's hard to predict consumer behavior.



It's not that hard once consumers are behaving in a way that can be observed globally. There are classes that teach this stuff:
https://www.consumerpsychologist.com/
https://www.google.com/search?q=how+to+examine+consumer+behavior

Consumers pretty much make predicting their behavior immensely easy thanks to: Instagram, Twitter, and Facebook.




Ok, how many units will the GO sell?
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

kevinw729
Level 15
I am always interested with those that fixate on the claimed number of GearVR's in operation - against the reality of the number of units that were dispatched*.

I know in our sector we have a shed-load of GVR's that were purchased as ride headsets, many as replacement models, never being actually used as consumer VR systems - but obviously their number appears on the overall 5million+ claim!

o33sr159aub9.png

Always wondered why OVR just goes and reveals how many users (active) they have on the GVR storefront?

* = Samsung gave a number away, and a number of units were shipped under new phone contracts, so to use the word "sold" is specious.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

nalex66
Volunteer Moderator
Volunteer Moderator

Atmos73 said:

I would say a dedicated headset will sell less than GearVR and less than Daydream simply because the benefit of GO does not outweigh the price difference. You have to find a person who doesn’t own a mobile phone or viewer but interested in VR enough to jump straight in. They don’t exist.

Things might improve when Santa Cruz is £200 in 5 years time. 


You keep repeating this strange idea that only someone who doesn't own a mobile phone would be interested in GO. I have an iPhone, but I have no interest in stuffing it into a (non-existent) phone holder to experience mobile VR. Personally, I would much rather have a dedicated device for VR that is separate from my phone.

i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2

Zenbane
Level 16

MowTin said:
Ok, how many units will the GO sell?



Lets see, I'll do some super rough math here to make my guess:
  • 55 million Galaxy S7 phones have been sold
  • 5 million Gear VR units have been sold total (2016, 2017, 2018 combined)
  • Based on these estimates, 10% of Galaxy S7 users will buy a Gear VR
  • 216 million iPhones were sold in 2017
  • 10% of 216 million is about 21.5 million
Additional factors:
  1. Gear VR is powered by more than the Galaxy S7
  2. These are just estimates, combining single year with multi-year.
  3. This does not account for returns, defects, etc.

I would say that in 2018 around 4.5 million GO units will be sold. Assuming they release no later than March 31st.

Reverend_Brown
Level 4
The Go isn't a gaming console, so this isn't all about games anyway.  It's a general entertainment device, and will increasingly become a device that facilitates meaningful social interaction as well.  My prediction is that there will be factors that drive adoption to a significant degree that have little or nothing to do with gaming (this is already true of the Gear VR platform even at this early stage in the development of its social/communication features).


kevinw729
Level 15
The number of OGO's that will be sold as 'VR demonstration' platforms will be huge, and I think will surprise the VR community. It will defiantly force HTC to reconsider launching their Focus in the West, and I would not be surprised if Samsung dusts off the scrapped concept for a non-phone-GVR and releases it!

Sadly, this was all foretold back in 2014 with the GAMEFACE! Wonder where those lads are now?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

YoLolo69
Level 10
I exist..Well, I though I existed. I have a phone, Honor 8, not compatible regrettably with GearVR. I have a Rift and I use it a lot for gaming (hardcore/sim/casual/etc.), and also to watch tons of movies, and the Go is a definitive must have for me for when I just want to watch a movie and I don't care positional tracking, want a better resolution and image clarity, and mainly because I really don't want to put my phone inside a device and plug earphones and turn Bluetooth on with a remote I'll bought separately and put all that on my head just to have my mom calling my cell (I tested this, give-up after few times).

I want a dedicated All in One near my bed to put straight on my head and enjoy. I tested the GearVR ready to use thanks to a friend and I enjoyed the ecosystem, games and app. But I don't want to be tided to a specific phone into a specific device, and my Honor 8 is My Precious.

OGO is for me, and as soon as I have the money and it's released, I'll have it for sure.


“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1