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Great News for Cross-platform Development - OpenXR Apps now Supported on Quest & Rift

RuneSR2
Level 16
More here:

https://developer.oculus.com/blog/openxr-for-oculus/?utm_medium=page&utm_campaign=organic&utm_source...

OpenXR for Oculus

Update: As of v19, we are officially supporting OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here.

For more information, check out our documentation (PCmobile) and join the discussion in the OpenXR Development forum. We’ll keep you updated as we add support for new extensions.


- and:

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers can submit OpenXR applications to be published on the Oculus Quest and Oculus Rift stores.
https://www.roadtovr.com/oculus-accepting-openxr-apps-rift-quest-cross-platform-development/

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

5 REPLIES 5

pyroth309
Level 14

RuneSR2 said:

More here:

https://developer.oculus.com/blog/openxr-for-oculus/?utm_medium=page&utm_campaign=organic&utm_source...

OpenXR for Oculus

Update: As of v19, we are officially supporting OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here.

For more information, check out our documentation (PCmobile) and join the discussion in the OpenXR Development forum. We’ll keep you updated as we add support for new extensions.


- and:

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers can submit OpenXR applications to be published on the Oculus Quest and Oculus Rift stores.
https://www.roadtovr.com/oculus-accepting-openxr-apps-rift-quest-cross-platform-development/




I think the biggest benefit of it will be to small developers. You can simply design around OpenXR and release the title everywhere. Remains to be seen if consumers will see any benefits as Oculus doesn't have to accept other headsets. Perhaps revive will be more consistent if they don't though.

kojack
Volunteer Moderator
Volunteer Moderator
We have yet to see how well it runs (since there's almost zero OpenXR apps so far). In theory OpenXR should run better than SteamVR on a Rift, since it's integrated at a lower level with the Oculus server. But it depends. OpenXR is trying to be the common ground for all AR/VR headsets.

I compiled the OpenXR SDK sample recently, it ran fine on my CV1. But it's just a few cubes on a flat colour background.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Nekto2
Level 8
Great news!

How about WebXR support in browsers? (both PC and mobile/vr)

RuneSR2
Level 16
Anandtech also published an article about OpenXR, seems Minecraft will support OpenXR:

https://www.anandtech.com/show/15933/openxr-update-first-approved-runtimes-now-available-openxr-comi...

1qkoqzic3nbf.png

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

MauriceF
Level 2
so I am able to develop an App for OpenXR for the quest which automatically works on the rift also?
Is it also possible to runan OpenXR built app in the browser via WebXR?