08-02-2019 06:04 AM
09-12-2019 05:14 AM
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09-12-2019 03:03 PM
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09-12-2019 10:47 PM
nalex66 said:
HBAO is ambient occlusion, which adds a bit of subtle shading where objects are near each other (like a little shade line where the bottom of an object touches the floor). I don’t think it’s too performance-heavy, so you could try turning it on and see if you like it.
Post processing is usually visual effects like lens flare and bloom, and other tweaks to the visuals that are added after rendering (I’m not sure what specific effects are included for this game).
Volumetric effects are things like smoke, fog, and particles floating in the air.
Terrain tesselation is the amount of geometric detail in the terrain—setting it lower.might make hills and cave walls look more polygonal, higher would increase the number of faces to allow more complex or natural shapes.
I haven't touched v-sync in the Nvidia control panel; I have it set to the default “let the application decide” and I turned off v-sync in the game menu (I’m not sure if it’s still there, or if they removed it when they took away settings that don’t do anything for the VR version). Maybe I should see if it makes any difference, but I’m not really experiencing any frame rate issues that I notice.
09-13-2019 05:23 AM
09-13-2019 07:39 AM
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09-13-2019 07:50 AM