02-21-2016 06:22 AM
02-24-2016 06:42 AM
02-24-2016 06:49 AM
"maxpare79" wrote:
I hope Oculus release some kind of news on Touch before their launch preview event... Good marketing dictates that if you have something good to announce you do it when it will hurt your competitor the most... That window will close next Monday...
02-24-2016 06:55 AM
"vizionvr" wrote:
Many of us are giving Oculus a large sum of money to eventually have room-scale VR.
02-24-2016 07:07 AM
"edmg" wrote:"vizionvr" wrote:
Many of us are giving Oculus a large sum of money to eventually have room-scale VR.
I don't get it. If you really want room-scale VR, and consider $599 a large sum of money, why would you buy the HMD which doesn't have it yet rather than the HMD that ships with it?
Personally, I'm leaning toward the Rift at this point because I was looking at the Vive manual yesterday and can't see how I'd set that up in my game room without screwing things to the walls and running power cables all over the place.
02-24-2016 09:07 AM
"FokkerFace" wrote:"Apolonius" wrote:
Which kind of screen mount HTC Vive?, is OLED also?
Regards.
As far as I remember Rift and Vive ended up using exactly the same screens. Since there is NDA and developers won't tell us - it's not confirmed that they come from same brand, but specs wise - they are identical."USMCGrunt0307" wrote:
Oh that's right, forgot about the bandwidth requirement. Then expansion cards will work. A 3-port might be pushing it in terms of bandwidth, though I doubt each camera will fully saturate the entire USB 3 spec bandwidth.
If Oculus upgraded their camera - it will use more than a half of total USB3.0 bandwidth. You simply cant have two at the same port.
Yes, you can install expansion card, if you have available PCIe slot to spare. I would have to unplug one of few expansion cards I currently use to give space for expansion card, and I'm not really happy about that. But, the extension card you've provided - is incompatible. That specific card uses Texas Instruments TUSB7340 controller, and Rift compatibility tool says that Texas Instruments TUSB7340 controller is incompatible. The one that was confirmed to be compatible here on forum - would cost me $100, IF I can find where I can plug it at all.
For the sake of argument, say I unplug my PCI GC-RAMDISK card, making PCIe slot available, and install 5-port recommended expansion card. I install Rift (-3 USB 3.0) and two more tracking cameras (-2 USB 3.0 ) That's it! I don't have space for new expansion card, and there are no ports to add more tracking cameras, that would probably require active USB3.0 cables for distances of over 5 meters, and each cable would cost like $50, and would look "great" on the walls!
Lighthouses? One receiver on USB 2.0. Theoretically you can have one in each corner of your room, if you'd like.
02-24-2016 09:35 AM
02-24-2016 10:44 AM
"ThreeDeeVision" wrote:
priced the package so only enthusiasts would consider it.
02-24-2016 10:53 AM
"Malkmus1979" wrote:
While I'm getting both as well, this sentence doesn't make much sense to me.
02-24-2016 11:02 AM
"edmg" wrote:"vizionvr" wrote:
Many of us are giving Oculus a large sum of money to eventually have room-scale VR.
I don't get it. If you really want room-scale VR, and consider $599 a large sum of money, why would you buy the HMD which doesn't have it yet rather than the HMD that ships with it?
02-24-2016 11:34 AM
"vizionvr" wrote:
Attended, unattended, from 8 year old child to seasoned developer, in the nearly hundreds of hours of Twitch streams and Youtube video that exists of the Vive in play, not one single person falls or even gets tangled so much they didn't simply step out of it.