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I HATE my Rift and I'm both confused and disappointed

Exigeous
Level 4
First let me say I don't mean this to be a rant post but rather more of a gut check - in many ways I want to make sure that there isn't something wrong with either me gear (CV1), myself (physically?) or simply my expectations (likely). So let me explain as briefly as I can as I really do want some feedback and input from you guys.

First a bit about me and my system.  I've worked in IT for 20+ years, mostly networking and management.  I've been a gamer since I was about 8, my parents literally had the first consumer Pong game then quickly Atari 2400.  I've been through all the consoles but have mostly been a PC gamer since my 20's with periods of heavy gaming (20+ hours a week) or little gaming (1 hour per 20 weeks).  Currently I have an extremely high end cockpit based sim racing system.  3 27" 4K monitors, 2 Titan Z cards, 6770k, 32GB Ram, RAID0 250GB SSD, etc. etc.  Pretty much spared no expense.  a 5 way ButtKicker vibration system and multiple high end wheels/joysticks from Thrustmaster, Fanatac, etc. etc. (way too much to list).  I'm mostly a sim racer (real racing instructor in real life, race a Lotus Exige) so my entire system is based around racing, mostly Project Cars, iRacing and Dirt Rally.  I do play some flight sims like Elite Dangerous so I was pretty psyched with Eve: Valkerie.

Ok, now that we have that out of the way - don't at all want to seem like a douche/ass/prick, but also want to show that I do know what I'm talking about and am not some total newbie idiot.  I've been sold on VR for a long time, in concept anyway and believe that 20+ years from now we'll look back on it as the 2nd big shift in computing, after the IBM Jr. / Home PC.  I haven't used DK2 in a very long time as when I did it was far too low quality for me with the SDE (screen door effect) way too intense.  I'm somewhat overly sensitive to that as I'm also a home theatre buff and had one of the early home theatre projectors back in the mid-90's, a Sharp HomeVision that was something like 640x480 so at 100" HUGE SDE.  I knew that was a small issue still with most reviews saying it went away almost instantly as everything else is so good and intense.  Ok, let's get started with my issues.

The SDE is HUGE.  As in I can't stand it HUGE.  It's an issue everywhere.  It doesn't go away and I can never stop seeing it.  Even in a dark game like Eve I see it constantly and can't stop letting it drive me crazy.  It's like it's just constantly ruining everything for me.  Next I'm constantly seeing a blur from the lenses to my eyes.  I think it's something to do with the moisture that develops on my cheeks almost instantly.  I keep 3 fans pointed at my face with one pointing up from underneath to get some airflow into the headset and while that helps it doesn't eliminate the sweat.  I'm seated (in my Obutto Ozone cockpit) in a basement room that's very cool compared to the house (probably 65 at the highest) so not a hot room.  After 20+ minutes of time I have to take the headset off for a few minutes to cool my face off and let all the sweat dry enough to get another 10-20 minutes.

When I play Project Cars my thoughts are "this looks horrible, the graphics quality is awful and the SDE is HUGE".  The reviews I read are exactly the opposite, they talk about how amazing it looks, they can't believe their eyes, they are "driving a car" not playing a game.  For me I couldn't feel more the opposite.  When I play my 3 27" setup, on full Ultra at 90+ FPS it looks STUNNING.  Everyone that plays it can't believe how real and amazing it looks.  I put on the headset and it's like I've stepped back 10 years in quality.  It's blurry (as previously noted) and again the SDE is huge.  I swear I keep thinking they put DK2 screens in my CV1 headset.

So, ok, that's enough for now.  I have many other complaints, in fact the only thing I can say good about it is the head tracking is incredibly perfect and smooth.  I am pretty blown away they can do that so perfectly without it ever once jumping or glitching, it really is impressive.  Everything else to my eyes, well, sucks.  I just read someone's first impression of the Dinosaur that attacks you in the theatre and how incredible it was.  My first impression of that was "are you kidding, this looks AWFUL."

Is it me???  If so please help me fix me??  Do I just have far too high expectations??  Help me please?!?!?!  🙂

-Ross
154 REPLIES 154

Map63Vette
Level 5

Murklan74 said:

I would be quite surprised if there would not be any eye and gaze based tracking in GEN2 HMD's.
This gives several benefits but the most important IMO is the possibility of foveated rendering.
Based on how the eye work there is a tremendous amount of unnecessary work being done rendering high image quality in the parts of the image the eye is not focusing. It is only a very small part of the image where the eye need high quality. This will in turn allow higher resolution and/or refresh rates on the same CPU/GPU.



Now this is a pretty cool idea.  Makes a lot of sense too, though execution could be really interesting.  I'm not sure I've ever heard of something like that in the past, but then again I guess there hasn't really been a need for it either.

Map63Vette
Level 5

lovethis said:

@Exigeous - I'm not been funny, but I would prefer to have a little screen door, rather then see where the monitor meet in the 3 screen setup. The thick black lines would totally distract me if I'm been honest. As for the resolution I couldn't agree more with you, but that's something that will improve as the hardware gets better. I'm seriously thinking of waiting for CV2 because of this.


If you were really clever and raced the same car all the time you could position the bezels of the screens to mimic the A and B pillars in a car so they seem "natural".  Doesn't work so well in open cockpit racing though.

TheOgure
Level 5



Dominique said:
...Assetto Corsa is about to release support for cv1, so you might want to check that one out.


Can I ask if this is just rumour, or do you have a source? The last article I read containing VR support info for Assetto Corsa was this, published on March 30th:

http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/

which contains the following:
"Since working on Oculus support requires us to allocate extra time and resources – because of its complexity it cannot be managed easily or in a few days – we will have to take a moment and consider when our current development schedule will allow us to do so, but realistically not before this summer."


OVR1.3 support is strongly hinted at being released - possibly today in alpha form.  We should know for sure in a few more hours or so.  The change in Kunos stance on VR came about as the result of a poll they conducted on what game features were most desirable in the near future; VR somehow came out on top. 😮

TheOgure
Level 5
@Exigeous: Great racing rig you have there, I might feel the same if I had your setup.  I do have triples and a pretty decent Vibe-setup, DD-wheel and older high-end pedals but, not LED-displays or button boxes; if I did, that might be just enough to tip the scales away from VR again.

Both systems (triples vs VR) can be pretty immersive but, each has things that limit or break immersion too. Still, I do love the 3D and feeling of being in the game that comes with VR, despite the lower image quality issues and I'm still using a DK2. 

The bigger issue for me right now is the lack of serious racing-titles having VR support, that's going to keep me using triples for a long time with some play-time spent in VR so I am using both systems until VR progresses to a higher level with broader VR support.

RobHermans
Level 9

deanogur said:
OVR1.3 support is strongly hinted at being released - possibly today in alpha form...


At the risk of repeating myself, can I ask if this is just rumour, or do you have a source? With respect, "Strongly hinted at..." could mean anything. I'm not saying anyone is making it up, I would just like to see more than just a random guy on the internet "hinting". Preferably something from Kunos themselves, or a post by someone who has some inside knowledge (beta testers, for example).

I'm not even asking for a definitive yes or no, only more than just a rumour, if you know what I mean?

EDIT: I've just updated to v1.6 of AC, and it does indeed feature support for Rift runtime 1.3. Yay!

RedRizla
Level 16



lovethis said:

@Exigeous - I'm not been funny, but I would prefer to have a little screen door, rather then see where the monitor meet in the 3 screen setup. The thick black lines would totally distract me if I'm been honest. As for the resolution I couldn't agree more with you, but that's something that will improve as the hardware gets better. I'm seriously thinking of waiting for CV2 because of this.


If you were really clever and raced the same car all the time you could position the bezels of the screens to mimic the A and B pillars in a car so they seem "natural".  Doesn't work so well in open cockpit racing though.


Yeah, I have seen people do this for flight sims and it looks great. I like flight sims myself and I've seen this type of setup where they make the screens part of the frame. The screens would have to part of the frame of the Plane/Car before I could except it though. I looked at tripple screen myself once and the cost just wasn't worth it for what it does. I just use a huge 48" single screen for my flight sims now with my Sim pit infront of it. 

RedRizla
Level 16



lovethis said:

@Exigeous - I'm not been funny, but I would prefer to have a little screen door, rather then see where the monitor meet in the 3 screen setup. The thick black lines would totally distract me if I'm been honest. As for the resolution I couldn't agree more with you, but that's something that will improve as the hardware gets better. I'm seriously thinking of waiting for CV2 because of this.


If you were really clever and raced the same car all the time you could position the bezels of the screens to mimic the A and B pillars in a car so they seem "natural".  Doesn't work so well in open cockpit racing though.


Yeah, I have seen people do this for flight sims and it looks great. I like flight sims myself and I've seen this type of setup where they make the screens part of the frame. The screens would have to part of the frame of the Plane/Car before I could except it though. I looked at tripple screen myself once and the cost just wasn't worth it for what it does. I just use a huge 48" single screen for my flight sims now with my Sim pit infront of it.

Chivas
Level 5
There is a reason that Vive and Oculus use similar resolution displays.  People would need super computers to run higher resolutions, and they would have sold twelve units.  One of the main problems with VR is it has to send two different images, at very high constant frame rates.  AMD, Nvidia, Vive, Oculus, Microsoft etc etc are developing ways to improve VR optimizations  like sending dual images in one pass which will allow headset makers to increase the resolutions in future versions of VR headsets.  Being an IT tech, I'm surprised you didn't realize before you bought that their would be resolution problems with our eyes so close to these displays.  Your computer can run complex sims like DCS at 4k with no problem on a single monitor, but it will struggle in VR where it has to run two different images.


flyingsaucers
Level 5

Chivas said:

There is a reason that Vive and Oculus use similar resolution displays.  People would need super computers to run higher resolutions, and they would have sold twelve units.  One of the main problems with VR is it has to send two different images, at very high constant frame rates.  AMD, Nvidia, Vive, Oculus, Microsoft etc etc are developing ways to improve VR optimizations  like sending dual images in one pass which will allow headset makers to increase the resolutions in future versions of VR headsets.  Being an IT tech, I'm surprised you didn't realize before you bought that their would be resolution problems with our eyes so close to these displays.  Your computer can run complex sims like DCS at 4k with no problem on a single monitor, but it will struggle in VR where it has to run two different images.




This isn't a question of not knowing the raw data. Everyone knew the SDE was there, but the point of the OP is that, until you actually experience it, you don't realize how bad it is. How immersion breaking. How it's basically all you can see at times. And the misleading screenshots of VR games compound the issue for consumers who didn't have a dev. kit. 

twisteklabs
Level 7
I just figured out my problems with my rift.
The designers of the rift did not account for the humidity accumulation in the enclosure where there is no airflow.
When this humidity precipitates on the frenel lenses, it makes the God rays, resolution and SDE worse than it is supposed to be.
In the Oculus dreamscape experience, this problem does not allow me to get closers and focus on the tiny plane or house or train, etc.

Another way I figured out that will enhance my rift experience is to stand up and view the scene while occasionally adjusting the your weight/balance between your legs. Seated experience makes you focus on the SDE problem. Since the screen door is fixed, moving kind of helps in ignoring the fine mesh in front of your eyes, and getting the presence.
CPU: Intel i5-4690K Mobo: ASUS Z97-AR Ram: 8GB 1600MHz Graphics Card: EVGA GTX 1080 SC