war thunder and in elite dangerous ...
There is a reason that Vive and Oculus use similar resolution displays. People would need super computers to run higher resolutions, and they would have sold twelve units. One of the main problems with VR is it has to send two different images, at very high constant frame rates. AMD, Nvidia, Vive, Oculus, Microsoft etc etc are developing ways to improve VR optimizations like sending dual images in one pass which will allow headset makers to increase the resolutions in future versions of VR headsets. Being an IT tech, I'm surprised you didn't realize before you bought that their would be resolution problems with our eyes so close to these displays. Your computer can run complex sims like DCS at 4k with no problem on a single monitor, but it will struggle in VR where it has to run two different images.
This isn't a question of not knowing the raw data. Everyone knew the SDE was there, but the point of the OP is that, until you actually experience it, you don't realize how bad it is. How immersion breaking. How it's basically all you can see at times. And the misleading screenshots of VR games compound the issue for consumers who didn't have a dev. kit.
I have no doubt that the OP finds the SDE totally immersion breaking, but the vast majority of VR users don't appear to find it a problem. They say they initially notice the SDE, but soon forget about it. It also would depend on the type of game you predominately use. Flight sims users for example would find it very difficult to spot small aircraft kilometers away with current VR resolutions. Race sim users would have few problems as they are concentrating on areas much closer.
Reponse to OP:
it's just you and I don't get why you had to introduce all your professional and gaming careers just to say "I'm annoyed by the SDE and it looks awful"
I mean... I thought something was going to coming out based on your professions or something.
not quite relevant ....