02-17-2016 07:21 AM
"haagch" wrote:"onefang" wrote:
Please say it's impossible cybereality. I'm great at doing the impossible, once I know it's impossible. Oculus may think it's too hard, but I'm always up for a challenge. With Oculus lack of support for Linux, Mac, and laptops, I'll likely just have to write my own drivers. It will be completely open source, Oculus can switch to using it if they really care. 😜
You know, it likely is impossible. This part is the important one:The current system has deep integration into the Nvidia/AMD drivers and Windows
Since oculus has chosen to "partner" with microsoft they have gone into a strong dependence into the proprietary ecosystem of windows and the amd and nvidia drivers.
Sure, you can always continue Doc Ok's work on reverse engineering and writing a new oculus rift driver from scratch http://doc-ok.org/?p=1095, but replicating and improving upon what oculus is releasing? Not without cooperation from microsoft, amd and nvidia. And then there's no guarantee that the CV1 can be reverse engineered the same way.
02-17-2016 07:29 AM
"onefang" wrote:
From another thread, where it was off topic -"haagch" wrote:"onefang" wrote:
Please say it's impossible cybereality. I'm great at doing the impossible, once I know it's impossible. Oculus may think it's too hard, but I'm always up for a challenge. With Oculus lack of support for Linux, Mac, and laptops, I'll likely just have to write my own drivers. It will be completely open source, Oculus can switch to using it if they really care. 😜
You know, it likely is impossible. This part is the important one:The current system has deep integration into the Nvidia/AMD drivers and Windows
Since oculus has chosen to "partner" with microsoft they have gone into a strong dependence into the proprietary ecosystem of windows and the amd and nvidia drivers.
Sure, you can always continue Doc Ok's work on reverse engineering and writing a new oculus rift driver from scratch http://doc-ok.org/?p=1095, but replicating and improving upon what oculus is releasing? Not without cooperation from microsoft, amd and nvidia. And then there's no guarantee that the CV1 can be reverse engineered the same way.
I'm beginning to think haagch is onto something here.
Normally I avoid Windows only widgets like the plague, since I'm not a Windows user. It's starting to feel like Oculus has not only suckered me into buying a Windows only widget, but the most expensive widget I've bought for years. I'm seriously rethinking this whole thing now.
02-17-2016 07:33 AM
02-17-2016 07:39 AM
"onefang" wrote:
VR isn't only for games.
02-17-2016 07:55 AM
"Tim74UK" wrote:
Of course... but the Gaming industry is pretty much the only industry at the moment that has the skill base to create complex three dimensional environments..
.
02-17-2016 08:05 AM
Oculus has not only suckered me into buying a Windows only widget, but the most expensive widget I've bought for years.Did Oculus ever say they'll support Apple/Linux? Of course, I imagine they'll want to, but being that it's such a small user-base in comparison I wouldn't expect it anytime soon. Sorry dude... 😞
02-17-2016 08:09 AM
The truth is Mac are simply not gaming machines. They haven't been gaming machines since well almost forever. Macs do not have the processing capabilities to perform at the same level as PCs.
02-17-2016 08:13 AM
"onefang" wrote:"Tim74UK" wrote:
Of course... but the Gaming industry is pretty much the only industry at the moment that has the skill base to create complex three dimensional environments..
.
You do know that plenty of other industries have plenty of experience creating complex three dimensional environments? You know, like all those people who have been using VR for non game purposes for the last couple of decades.
02-17-2016 08:21 AM
02-17-2016 08:34 AM
"onefang" wrote:
Tim, your answer to my question is "yes, coz games". Fine, we don't need to spend the rest of this thread discussing your wrong assumptions.
Anybody else got anything to say that's on topic?