02-17-2016 07:21 AM
"haagch" wrote:"onefang" wrote:
Please say it's impossible cybereality. I'm great at doing the impossible, once I know it's impossible. Oculus may think it's too hard, but I'm always up for a challenge. With Oculus lack of support for Linux, Mac, and laptops, I'll likely just have to write my own drivers. It will be completely open source, Oculus can switch to using it if they really care. 😜
You know, it likely is impossible. This part is the important one:The current system has deep integration into the Nvidia/AMD drivers and Windows
Since oculus has chosen to "partner" with microsoft they have gone into a strong dependence into the proprietary ecosystem of windows and the amd and nvidia drivers.
Sure, you can always continue Doc Ok's work on reverse engineering and writing a new oculus rift driver from scratch http://doc-ok.org/?p=1095, but replicating and improving upon what oculus is releasing? Not without cooperation from microsoft, amd and nvidia. And then there's no guarantee that the CV1 can be reverse engineered the same way.
02-17-2016 10:09 AM
"DelmarKane" wrote:
I would consider Linux support to be a second priority from Oculus, Onefang. We both know that marketshare is going to determine business priority. Since gaming is the driving force for the Oculus, it just means they are following the same method that has worked for specialized hardware.
Think about the first mouse. The way it became popular (or at least got people to consider other control methods besides keyboard and a joystick) was a game, Centipede.
Honestly, if you wanted to get in on some cash now, bite the bullet and do some Windows development. By the time you finished a project or two, I bet they will be announcing Linux support. Then the fun can begin.
If I read one of your older posts right, you can do driver development. (much respect to you, seriously!) Maybe you could be the one that creates an API for Linux that does the translation to OpenGL with minimal latency? Not sure how much money or time it would take but think about your code being the basis of VR for Linux? Hell, in a few years time, that would get you a place alongside Linus himself. 🙂
02-17-2016 10:21 AM
"DelmarKane" wrote:
Once you have something that we, as gamers (yes, including you too cause I know you have to have a little gamer in you)
02-17-2016 10:29 AM
02-17-2016 03:38 PM
02-18-2016 05:16 AM
02-18-2016 06:01 AM
02-18-2016 07:34 AM
"DaftnDirect" wrote:
Interesting vid.
Reminds me of Sinclair in the UK around the same time (some years before actually)... decided to elevate their business credentials with the QL when the world really wanted better gaming.
02-18-2016 10:22 AM
02-21-2016 07:10 PM
02-23-2016 06:00 AM
"onefang" wrote:
No idea why this thread turned into Windows gamer fanbois hating on Apple. Is the war between the fanbois so hot that any mention of one instantly gets the others hot under the collar, despite the fact that I didn't.
I don't care about Apple Macs, except that I have to support them. I don't care about Windows, except that I have to support them. I don't care about games, full stop, I rarely play them, I'm not writing them. Hell, if there was some sort of Linux exclusive, I'd probably be bitching about that as well, since I have to support Mac OS X and Windows, as well as Linux.
I truly don't care about IOS, that's just too far out of my reach due to Apple being anal AND greedy. I do care about Android, though it will be a challenge getting my virtual world stuff to work there. I probably wont care about Windows phone. I don't care about BSD, Solaris, or any other minor OS that no one has ever heard of.
I care about cross platform (Android, Linux, Mac, and Windows), non game (NO GAMES, NOT A GAME, no fucking games!), complex user created virtual worlds. If Oculus only cares about Windows games, then that's not gonna work for me. I'll wait and see if Vive makes the same mistake at the end of this month.
Really guys, forget the fanboi flame wars, stop focussing on games, that's not what this thread is about. Go start your own threads if that's what you want to do.