06-08-2013 08:26 AM
06-08-2013 11:16 AM
06-08-2013 11:44 AM
09-28-2013 11:53 AM
09-28-2013 12:21 PM
09-28-2013 04:11 PM
09-28-2013 04:19 PM
"mscanfp" wrote:
being in a vr environment can cause memories that feel as real as real world memories
so if my eight year old is in a vr environment and witnesses a guy get h his head chopped off i don't know how that's not d supposed to mess her up in some way worse than if she saw it on s TV screen.so i think parents have to be even more involved in what their kiss experience in vr.excuse typos as i got a toothache and am in no mood to correct. :lol:
09-29-2013 05:46 AM
09-29-2013 06:02 AM
"VRoom" wrote:
I'm not on public "games are cause for violence" bandwagon at all, but to be honest, the increasing realism of violence you are performing in games does bother me. With the Rift you get another big push toward realism and I seriously think parents will have to be careful what their kids will play. Cause for real life violence or not.
09-29-2013 11:58 AM
"mothhive" wrote:"VRoom" wrote:
I'm not on public "games are cause for violence" bandwagon at all, but to be honest, the increasing realism of violence you are performing in games does bother me. With the Rift you get another big push toward realism and I seriously think parents will have to be careful what their kids will play. Cause for real life violence or not.
Parents should already be careful about what their kids play. Kids aren't supposed to be playing violent/bloody games, which is why those games are age restricted.
While I don't think any sane adult will become violent from playing video games, VR or otherwise, kids on the other hand are likely to be more affected by violence, whether it be games, VR, TV, domestic, etc. I very much doubt VR will increase the effect, but it's certainly not going to lessen it.