09-21-2014 03:40 PM
09-22-2014 06:11 PM
"Cgpnz" wrote:
As Cybereality keeps saying OVR are working on it, so such crizzling won't help matters, so we are just venting here.
09-22-2014 06:24 PM
09-22-2014 08:52 PM
09-22-2014 09:20 PM
09-22-2014 10:36 PM
09-23-2014 04:47 AM
09-23-2014 10:02 AM
"Cgpnz" wrote:
If the DK2 and CV1 runtimes are unworkable with low framerates, then perhaps the consumer OVR prospects are in trouble.
So to do CV1 with the expected triple-A gaming environments you will need quad-sli gtx980s.
Please.....
09-23-2014 10:26 AM
09-23-2014 12:05 PM
"ThePlethora" wrote:
I'm glad in a way that others are experiencing this issue. I'm getting the issue in direct and extended mode applications, including some that used to work fine (Battle of endor etc)
I've tried setting the rift as the main display, the only display, forcing refresh rates but it doesn't want to know. It's got to be horizontal tracking related, I can see I get over 75fps in the games to match the refresh rate, I can look up and down mainly ok but jerk o vision if I look left to right.
Hopefully there will be a fix or someone can confirm a work around.
09-23-2014 02:14 PM