10-02-2014 07:39 AM
10-02-2014 10:17 AM
10-02-2014 10:35 AM
10-02-2014 12:00 PM
10-02-2014 12:17 PM
10-02-2014 12:26 PM
"TheVWW" wrote:
I'm not sure how seriously the reporter researched VR, but her top 4/5 reasons are moot.
1- Seated experience? Okay, I can do lot's of stuff sitting down; AND, there's Virtuix Omni (and other) omindirectional treadmills for standing mobility. Just because Oculus themselves are only producing an HMD doesn't mean that I can't get other products. It's like saying PCs are really worthless. I mean, it's just a box. Until there is some way of SEEING some kind of output, why would anyone want a box? Yeah, I have a monitor, tyvm...
who in their right mind is going to buy a treadmill to play games, people don't buy treadmills to get in shape :lol:
2- No Hands? Sorry, I've been to a few trade shows in the past few months (Unite, Siggraph) and you.must.be.joking! Everything there is about new peripherals for hands. How about the ten million haptic-glove solutions? Or, my personal favorite, the Leap Motion! Leap MOtion is AWESOME! In fact, so good, that we are integrating it along with Oculus VR, so that we have full native support for both. The two really work well together. I have hands in my VR.
none of that stuff can be bought at walmart so to the everyday consumer it doesn't exist
3- No Single Experience? Okay, notwithstanding the games and demos I've played which are already enough to sell me on VR, give me 4 months to launch full VR compatible adult entertainment, and that argument's done.
You probably don't qualify as "mainstream consumer", most games out don't meet that criteria honestly. Sims are niche so that cancels out Assetto Corsa, PCARS, Euro Truck sim 2 and elite dangerous. Most other games are only small demos. There still isn't that game that WILL sell VR
4- Easy to Make People Sick? Sure, if it isn't done properly. But that's like saying, Web sites suck, because it's easy to make a bad web page. Yes it is, but if you are a professional, you can really make a great one too! And it really isn't that hard to make VR stuff that minimizes motion sickness. In fact, it's pretty easy if you aren't trying to have them skydive or something...
curing motion sickness for 100% of the population is a long term goal, people get sick riding in cars afterall, it's more than just making a game properly
5- Silly looking? Really? I think it looks kind of cool. Especially with my stickers 🙂
strapping a headset to your face will be new for 99.9999% of people so it does look a bit strange to them
10-02-2014 12:47 PM
10-02-2014 01:12 PM
"shim2" wrote:Thanks. I don't let my personal feelings influence my objective view of this business area. I do research, I conduct focus groups, and I solicit user feedback all the time. I travel to trade shows both in the VR related industry, and in industry that is totally unrelated, and so I have a lot of experience with DK1 and DK2 directly with future consumers. I can say without a doubt, that if a CV were released tomorrow, it would blow up. None of the issues the writer discussed are real. They are all based on her very limited experience with VR."TheVWW" wrote:Again, when a CV is out, every talk-show host, every internet personality, and everyone you and I know will have images of themselves in a VR headset. Overnight, it won't look out of place, it'll look like you are on the cutting edge. The only reason that isn't true today, is consumers can't get a VR headset. But when I go around with a Rift, you better believe that people get on their hands and knees begging me to let them try it. No one has ever said to me, "This looks funny." It's exactly the opposite of that.
I'm not sure how seriously the reporter researched VR, but her top 4/5 reasons are moot.
1- Seated experience? Okay, I can do lot's of stuff sitting down; AND, there's Virtuix Omni (and other) omindirectional treadmills for standing mobility. Just because Oculus themselves are only producing an HMD doesn't mean that I can't get other products. It's like saying PCs are really worthless. I mean, it's just a box. Until there is some way of SEEING some kind of output, why would anyone want a box? Yeah, I have a monitor, tyvm...
who in their right mind is going to buy a treadmill to play games, people don't buy treadmills to get in shape :lol: My comments are about the naivety of the author. The treadmills already exist and work. Since there is no CV, obviously people aren't buying them yet. BUT IF, as the author things, the "requirement" to be seated is a VR killer, then she should know that for $300, a peripheral is available that removes that "hurdle." I, personally, don't believe that seated experience is a problem for VR, but if it is, as the author claims, she is still wrong.
2- No Hands? Sorry, I've been to a few trade shows in the past few months (Unite, Siggraph) and you.must.be.joking! Everything there is about new peripherals for hands. How about the ten million haptic-glove solutions? Or, my personal favorite, the Leap Motion! Leap MOtion is AWESOME! In fact, so good, that we are integrating it along with Oculus VR, so that we have full native support for both. The two really work well together. I have hands in my VR.
none of that stuff can be bought at walmart so to the everyday consumer it doesn't existWell, a CV isn't available yet, so I don't see your point. WHEN CV is out, this stuff will be available at Walmart and Amazon and everywhere else. The real issue is only that VR isn't yet out to consumer.
3- No Single Experience? Okay, notwithstanding the games and demos I've played which are already enough to sell me on VR, give me 4 months to launch full VR compatible adult entertainment, and that argument's done.
You probably don't qualify as "mainstream consumer", most games out don't meet that criteria honestly. Sims are niche so that cancels out Assetto Corsa, PCARS, Euro Truck sim 2 and elite dangerous. Most other games are only small demos. There still isn't that game that WILL sell VRIf a CV existed, she would be proven wrong with this. Plenty of content already exists. Also, adult content is coming right away, and as with every past big digital innovation, it is a universal experience that will bring VR to everyone.
4- Easy to Make People Sick? Sure, if it isn't done properly. But that's like saying, Web sites suck, because it's easy to make a bad web page. Yes it is, but if you are a professional, you can really make a great one too! And it really isn't that hard to make VR stuff that minimizes motion sickness. In fact, it's pretty easy if you aren't trying to have them skydive or something...
curing motion sickness for 100% of the population is a long term goal, people get sick riding in cars afterall, it's more than just making a game properlyMy point is only that motion sickness isn't a real problem. It's a problem for a very limited set of VR experiences. It will not prevent VR from going mainstream. The only reason VR isn't mainstream yet is it's not available to consumers.
5- Silly looking? Really? I think it looks kind of cool. Especially with my stickers 🙂
strapping a headset to your face will be new for 99.9999% of people so it does look a bit strange to them
In short, don't take your personal feelings about something and assume the mainstream will feel the same. Doing that will only lead to disappointment.
10-02-2014 01:44 PM
10-02-2014 01:53 PM