08-02-2013 03:03 PM
08-02-2013 03:04 PM
08-02-2013 05:35 PM
08-03-2013 05:54 AM
08-03-2013 06:43 AM
08-03-2013 01:21 PM
08-03-2013 01:33 PM
"jrspradlin" wrote:
But I do NOT want to wander around my house looking for an octopus.
08-03-2013 02:37 PM
"jrspradlin" wrote:
I don't really get AR. When I'm playing a game the last thing I want is to be reminded of anything around me. Now if I was in Rome I could see an AR device adding stuff to show you what it was like 2000 years ago. But I do NOT want to wander around my house looking for an octopus.
08-03-2013 05:40 PM
"bamousse" wrote:
It sounds like you are assuming games would be the primary use. It'd be secondary and probably any games, at least until AR is very advanced, would be really simple things. I don't think the main appeal of AR is games anyways though. Google
08-03-2013 06:25 PM
"AtariHistorian" wrote:"bamousse" wrote:
It sounds like you are assuming games would be the primary use. It'd be secondary and probably any games, at least until AR is very advanced, would be really simple things. I don't think the main appeal of AR is games anyways though. Google
I totally agree. Seen the videos of people playing alternate reality games? They're really pre-school, contrived, boring, or all three. Maybe I haven't experienced enough, but I have yet to see an alternate reality game or game demo that looks exciting. I really like the idea of using AR as an overlay for additional information, augmentation, etc.
EDIT: I was also thinking of a game design. A VR game in a virtual world with an AR overlay (within the game) would be nice... and wouldn't take much more difficulty to do.