01-09-2016 05:34 PM
01-09-2016 07:29 PM
01-09-2016 07:44 PM
"onefang" wrote:
I've used a mouse and sixaxis controller at the same time. I don' t see why not. It's the application developers that decide what input devices they will support, not Oculus. Though like my sixaxis, I go through a shim that makes it pretend to be an Xbox One controller, same could be done for other things.
01-09-2016 07:44 PM
01-09-2016 07:48 PM
"maxpare79" wrote:
Well it depends on the game...Oculus has nothing to do with this...If the dev of the game allows mutliple input device at the same time, then you can...
01-09-2016 08:01 PM
"agenttoff" wrote:"onefang" wrote:
I've used a mouse and sixaxis controller at the same time. I don' t see why not. It's the application developers that decide what input devices they will support, not Oculus. Though like my sixaxis, I go through a shim that makes it pretend to be an Xbox One controller, same could be done for other things.
Nice, thanks, I guess I'll have some 'spiramenting to do! Might help with immersion, might help a teeny bit with vr sickness.. we'll see if I can get it to work. I take it the program you're using to emulate an xbox controller allows you to map the controls? Does it let you disable movement in a certain direction from the thumbsticks?
01-09-2016 10:21 PM
"onefang" wrote:"agenttoff" wrote:"onefang" wrote:
I've used a mouse and sixaxis controller at the same time. I don' t see why not. It's the application developers that decide what input devices they will support, not Oculus. Though like my sixaxis, I go through a shim that makes it pretend to be an Xbox One controller, same could be done for other things.
Nice, thanks, I guess I'll have some 'spiramenting to do! Might help with immersion, might help a teeny bit with vr sickness.. we'll see if I can get it to work. I take it the program you're using to emulate an xbox controller allows you to map the controls? Does it let you disable movement in a certain direction from the thumbsticks?
Mapping controls to functions would be something supported by games and apps, not by the driver. I'd have to turn my Windows box on to check, and it's specific to the sixaxis, so I doubt my answer will help you.
On the other hand, sounds like you are writing your own thing? If so, it's up to you what controller and mapping you support.
Edit: As I have mentioned before (maybe not in this thread, I'm on too many lol) the sixaxis controller has more and better controls than the Xbox One controller. The software I used maps them directly one to one for the stuff they have in common. Why any other need to map them outside of any specific game or app?