Hey everybody. Ive been playing around with the Rift for five days now, Loving it even though Ive been getting a bad case of sim-sickness. Seems to be getting my "VR legs" now tho. Or its the motion-sickness-meds I took yesterday... 😛 My notes so far, maybe someone else will find these useful or worthy of discussion:
-my IPD is 61.0 , though it doesnt seem to make much difference when calibrated. too close to the baseline of 63 to be noticable?
-Realism is boring. In all examples Ive tried so far it falls too close to the uncanny valley. Stylized (TF2) or even all-out trippy is more exciting, take the chance to create what doesnt exist IRL.
-Cockpits especially and player body in a lesser degree helps with simulator sickness.
-Its impossible to drink tea while in the rift. 😞
-Towering architecture is cool
-In the contrast between things up close and far away is where the real VR magic happens. Exiting the starting building in TF2 badlands is prime example.
Sorry to hijack your thread a little like this, but you mentioned that the baseline IPD was 63? Is this for the Rift, as another thread mentioned 64 IPD, and I just used a online site, and a tool which measures glasses frames to calculate my IPD ~66. I'm wondering if I will necessarily have to do any massive changes if it's 64/63 immediately.
wouldnt the warm tea warp the soda bottle? but thats enough OT 😉
Another observation : I noticed the 3D-effect of the rift starting to "wear off" a bit, and im not as wowed as I was a week ago, but its really wierd to play a regular game now. Something is missing. Very interesting.