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Nvidia RTX 3050, 3060 (Ti), 3070 (Ti), 3080 (Ti) & 3090 (Ti) HAVE ARRIVED (INFO AND BENCHMARKS)

RuneSR2
Grand Champion
TweakTown Enlarged Image


It seems like we'll get:

The new Ampere-based GeForce RTX 3000 series cards will reportedly offer more VRAM on all cards, so we could see: 

NVIDIA GeForce RTX 3070 - 12GB 
NVIDIA GeForce RTX 3080 - 12GB 
NVIDIA GeForce RTX 3080 Ti - 16GB.


Maybe reduced power consumption due to 7nm. And maybe the best - if it's true:

NVIDIA is reportedly set to offer its next-gen GeForce RTX 3000 serieds at cheaper prices than the current-gen GeForce RTX 2000 series, which would be interesting. NVIDIA faced considerable backlash with the pricing on its GeForce RTX 2000 series, even though they still sold like hotcakes a price reduction is always welcome.


Read more: https://www.tweaktown.com/news/68455/nvidia-geforce-rtx-3080-ti-more-vram-way-faster-cheaper/index.h...

Expected - maybe - in the first half of 2020:

https://wccftech.com/nvidia-next-generation-ampere-7nm-graphics-cards-landing-1h-2020/ 

 

Some shots of RTX 3090s:

 

15022021-3

 

15022021-4

 

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15022021-7

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

1,405 REPLIES 1,405

PhoenixSpyder
Rising Star

TomCgcmfc said:

I got my nice new Zotac Trinity RTX 3090 to replace my good old GTX 1080 ti yesterday!

Pretty well plug-and-play since I already had installed the latest nvidia 461.40 driver and I have not bothered to install/run the Firestorm OC software (= bloatware imho).  My corsair 750w gold psu seems to be handling it fine.

Everything is a lot nicer and I can now crank up SS to 2.5 on just about all apps with my Rift cv1 and +200% pixel density with my Vive Pro.  Still not that much of a big improvement with cpu limited sims like xp11 (sob, sob), but still helps a bit.



Congrats!!! You should be totally fine with the 750w...

If you want to OC with software like Afterburner, you can run the software to OC the card, then stop the software before gaming..etc. The card will stay in OC until your reboot. The next boot just do the same. Cheers!!! You probably won't need to OC though...

i7 8700k; 5ghz (water cooled), Asus Rog Strix Z370-E Gaming, Corsair 270R case, EVGA 3090 FTW3 Ultra, 32 GB Corsair Veng DDR4 2666 Ghz, Adata SX900 SSD, 1TB M.2 SSD, Adata Su800 SSD, Adata SU650 SSD, BarraCuda 2TB HD, Toshiba 3tB HD, Rift (dead), Rift S, Win 10 Pro 2004, Inateck KT4006 USB3.0

RuneSR2
Grand Champion

TomCgcmfc said:

I got my nice new Zotac Trinity RTX 3090 to replace my good old GTX 1080 ti yesterday!

Pretty well plug-and-play since I already had installed the latest nvidia 461.40 driver and I have not bothered to install/run the Firestorm OC software (= bloatware imho).  My corsair 750w gold psu seems to be handling it fine.

Everything is a lot nicer and I can now crank up SS to 2.5 on just about all apps with my Rift cv1 and +200% pixel density with my Vive Pro.  Still not that much of a big improvement with cpu limited sims like xp11 (sob, sob), but still helps a bit.


You're my hero - so no problems at all with the CV1, just plug'n play? Awesome 🙂

Still waiting for both small form factor Corsair 750w psu and EVGA XC3 3090. 

EDIT: Could you test Lone Echo with all in-game settings maxed? That's TAA + 4xMSAA + res 2.0. Still 90 fps? Even 2080 Ti could not do that. Then the 3090 might be the first gpu to max out the CV1 in current games (maybe same for 3080, God or some other divine creature knows...)

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP

RuneSR2 said:


TomCgcmfc said:

I got my nice new Zotac Trinity RTX 3090 to replace my good old GTX 1080 ti yesterday!

Pretty well plug-and-play since I already had installed the latest nvidia 461.40 driver and I have not bothered to install/run the Firestorm OC software (= bloatware imho).  My corsair 750w gold psu seems to be handling it fine.

Everything is a lot nicer and I can now crank up SS to 2.5 on just about all apps with my Rift cv1 and +200% pixel density with my Vive Pro.  Still not that much of a big improvement with cpu limited sims like xp11 (sob, sob), but still helps a bit.


You're my hero - so no problems at all with the CV1, just plug'n play? Awesome 🙂

Still waiting for both small form factor Corsair 750w psu and EVGA XC3 3090. 

EDIT: Could you test Lone Echo with all in-game settings maxed? That's TAA + 4xMSAA + res 2.0. Still 90 fps? Even 2080 Ti could not do that. Then the 3090 might be the first gpu to max out the CV1 in current games (maybe same for 3080, God or some other divine creature knows...)


Lone Echo all maxed out = solid 90fps with 20% headroom and less than 20ms latency.  Looks fantastic but I don't think 4xAA is of any real benefit with the cv1.  SS above 1.8 does not really improve visuals that much.  I've ended up using 1.90x SS and AA= none.  Still looks fantastic and has 40% headroom.  Liz has never looked better, lol!

Everything Rift compatible from the Oculus, Steam and VivePort stores works well so far. 

So far I'm glad that I bit the bullet and went for the 3090 instead of a 3080.  I probably would have preferred a 3080ti with 20Gb vram but who knows when those will actually be available.  Life's too short to wait around for those imho.

I guess I better update my signature.  I used to be so proud of my 1080ti, lol!
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

kojack
MVP
MVP
It seems Nvidia has dropped the Max-Q branding from their lower power models of GPUs in laptops. Recent laptops that state they have a 3080 or similar may have either a real 3080 or a 3080 Max-Q (which is weaker). Nvidia say the way to tell the difference is in the System settings in Windows, which of course you can't see until AFTER you've bought the laptop.
A 3080 Max-Q in a laptop can be beaten by a 3070 non Max-Q (also laptop) in some benchmarks.
The MSI GS66 Stealth is a laptop that uses a 3080 Max-Q but only calls it a 3080.


Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
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TomCgcmfc
MVP
MVP
I ran OpenVR Benchmark today on my stock clocked 3090 and Vive Pro (at 100% pixel density).  The results look in the right ballpark for what I would expect without any overclocking.  If I recall correctly when I ran the this last year with my 1080ti my FPS were about 1/2 this value (~37fps).  So now I feel all warm and fuzzy, lol!

**[OpenVR Benchmark](https://store.steampowered.com/app/955610/OpenVR_Benchmark/)** results in *GPU Benchmark 1*:
***
# ----|76.04 FPS |----

Metric | Value
:-- | --:
Average FPS | 76.04
0.1% Low | 63.18
0.3% Low | 62.57
***
Specs:

Metric | Value
:-- | --:
VR Headset | HTC - VIVE_Pro MV
Rendering Resolution | 2016 x 2240
Refresh Rate | 90.0 hz
Horizontal FOV Per Eye | 103.934578°
Vertical FOV | 109.849854°
Rendered PPD | 19.4 | 20.39
GPU | NVIDIA GeForce RTX 3090
GPU Memory | 24348 MB
GPU Driver | 461.40
CPU | Intel Core i9-9900K
Cores | Threads | 8 | 8
RAM | 32 GB
Windows | 10.0.19042.1.256.64bit
SteamVR | 1.16.5 (2021-1-29)
 OpenVR Benchmark | 1.04

The program reported that these results were normal for my gpu with these settings.

EDIT;  Ran this again with the new nvidia hardware acceleration feature (HAGS) = on and ended up with 75.29fps score, or 1% less than with HAGS = off.  I still have yet to find any apps that run better with HAGS = on.  So much for early estimates of 2-4% performance improvements, lol!  Also, with it on I get more stutters in X Plane 11 in VR.  Maybe this is something that will get improved in the future.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

RuneSR2
Grand Champion

RuneSR2 said:

Buying a gpu that will ensure me at least 100% more performance, to be sure that all 45 fps turn into 90 (or close) isn't an easy job. 

First of all I'm not sure the pancake benchmarks are valid for VR performance - unfortunately it's often all we got. Some VR benchmarks tell a very different story than pancake benchmark.

For example, MRTV got these results using his RTX 2070 Super and different hmds in the OpenVR benchmark:

cdbh3ar9gjf6.jpg

Interestingly, I got exact same results with my GTX 1080 8GB as MRTV got with his 2070 Super - also using Index 90 Hz:

zr1fxwiivt0n.jpg

Maybe my rig is equivalent to using a RTX 2070 Super, and in many games I do have awesome performance. This means that using a 3080 seems to be the absolute minimum for ensuring minimum 100 % better performance:

2ybdnbu0ns10.jpg

- as shown, two 3080 didn't even reach 70 fps, and I'd need like 71 fps to be sure to get 100% more performance. Actually only 3090 seems to be able to provide at least 100 % more performance than my current 1080. Note the above results are usiog 120 Hz, but 3090 is the same using 90 Hz (with the Vive Pro, but Vive Pro is same res as Index):

n9jmc7a55uxo.jpg

For now I'm starting to think that 3090 may be the minimum gpu upgrade (or 6900XT) to ensure at least 100 % more performance than my current gpu. 2c.

Yup, doing the above math did lead me to contact EVGA today, lol. And the 21GB vram use in Asgard 😉



Tom, if I remember correctly, you previously got 42 fps in the OpenVR test - and I get 35.5 fps. 37 fps would be too close to my GTX 1080, even if it's heavily oc'ed. 42 fps are 18% faster than my 35.5 fps. 

76 fps for a normal non-oc'ed 3090 seem very reasonable (the best score for a 3090 is 89 fps though, but many seem to cater around 80 fps). Still 76 fps are 114 % faster than my current gpu - and may be like 81% faster than a normal 1080 Ti (based on the 42 fps). 

Your numbers support my idea of getting a 3090, because that may indeed be the only current card to turn all my 45 fps games into 90 - and I may not necessarily be able to get much more than that. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
Tom, another interesting question would be if the 3090 and Vive Pro have made your CV1 completely obsolete? Of course Revive does no revive everything, but it's really close... Are there places where CV1 is still shining? 🙂

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

pyroth309
Visionary
Am I missing something? Why would a 3090 not work on a CV1? I ran mine awhile back in Medal of honor for testing and cranked it up with no issues.  Also the Lone Echo 2 Experience and gnomes and goblins and a couple other things. Didn't encounter anything unusual.

I've been playing a bunch of VR in the G2 and it's fantastic but there are some games I have to scale back a bit. I had to go down to 70% for No man's Sky and Elite Dangerous to eliminate stutter. I may not have had to do that but I got tired of tweaking the settings and that was an easy fix. Would probably need a 5090 to run everything at 150% without any reprojection to get super sharp images but even 70% still looks great though.

Supposedly there's a new Nvidia Driver coming or recently out that addresses VR stutter with 3000 series. I may just need to update drivers and give those specific games another go. Majority of games I've tried are fine though.

RuneSR2
Grand Champion

pyroth309 said:

Am I missing something? Why would a 3090 not work on a CV1? I ran mine awhile back in Medal of honor for testing and cranked it up with no issues.  Also the Lone Echo 2 Experience and gnomes and goblins and a couple other things. Didn't encounter anything unusual.

I've been playing a bunch of VR in the G2 and it's fantastic but there are some games I have to scale back a bit. I had to go down to 70% for No man's Sky and Elite Dangerous to eliminate stutter. I may not have had to do that but I got tired of tweaking the settings and that was an easy fix. Would probably need a 5090 to run everything at 150% without any reprojection to get super sharp images but even 70% still looks great though.

Supposedly there's a new Nvidia Driver coming or recently out that addresses VR stutter with 3000 series. I may just need to update drivers and give those specific games another go. Majority of games I've tried are fine though.



I thought you only tested CV1 using SteamVR - several users have had great problems using the Rifts inside Oculus Home (using native Oculus drivers), but it seems primarily to be owners of 3070 and 3080. 
Tom's results were from using native Oculus apps - but maybe I just misunderstood and yours were too. 
It seems that Oculus does officially support only the 3090, lol - see the official list from Oculus in one of my older posts, maybe 1 page back. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP

RuneSR2 said:

Tom, another interesting question would be if the 3090 and Vive Pro have made your CV1 completely obsolete? Of course Revive does no revive everything, but it's really close... Are there places where CV1 is still shining? 🙂


Much as my Vive Pro works great with my 3090, esp. with the Index controllers, I still prefer the cv1 touch controllers so unless the visuals are a no-brainer (like sims, Alyx, and MOH) I still prefer my cv1.  Also, I do not like Revive and do not trust it's even going to work in the not too distant future (an Oculus update would be all it takes imho) so for all my Oculus store games my cv1 is still my go to headset.  I'd estimate that overall my Vive Pro to Rift cv1 usage is pretty well 50:50.

@@pyroth309 I think @RuneSR2 is still a bit concerned that there may be issues with a 3090 and his cv1.  I'm with you mate, I have not seen anything that does not run properly with my cv1 since switching over to a 3090.  This includes all Rift compatible apps from Oculus, Steam, and VivePort stores.  Of course being able to increase SS pretty well everywhere (I now have my OTT Global SS = 2.2, and ASW = off) makes everything look a bit better.  I did have one small problem with one of my Radio Controlled flight sims (Aerofly RC8) using it's Vulkan option but this was resolved by simply uninstalling and reinstalling the app.  Kind of a non-issue since RC8 still looks better with my Vive Pro but I was just looking for exceptions.  

The latest nvidia driver 461.40 seems to have gotten rid of most stutters in my sims.  You just need to make sure you are not running ANY monitoring software (like any OC software or even just the SteamVR performance graph).  Nvidia say that they will fix this limitation with the next update (maybe another hotfix?).  In the meantime, it's probably worth trying 461.40 (using DDU on safe mode to fully uninstall beforehand) and maybe avoid using Geoforce Experience bloatware (which I avoid installing to begin with anyway).  Also, win10 hardware graphics accelerator (HAGS) still seems to cause some stutters so I recommend disabling it for now.  Even Microsoft have now relegated the default option = off, lol!
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers