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Nvidia RTX 3050, 3060 (Ti), 3070 (Ti), 3080 (Ti) & 3090 (Ti) HAVE ARRIVED (INFO AND BENCHMARKS)

RuneSR2
Grand Champion
TweakTown Enlarged Image


It seems like we'll get:

The new Ampere-based GeForce RTX 3000 series cards will reportedly offer more VRAM on all cards, so we could see: 

NVIDIA GeForce RTX 3070 - 12GB 
NVIDIA GeForce RTX 3080 - 12GB 
NVIDIA GeForce RTX 3080 Ti - 16GB.


Maybe reduced power consumption due to 7nm. And maybe the best - if it's true:

NVIDIA is reportedly set to offer its next-gen GeForce RTX 3000 serieds at cheaper prices than the current-gen GeForce RTX 2000 series, which would be interesting. NVIDIA faced considerable backlash with the pricing on its GeForce RTX 2000 series, even though they still sold like hotcakes a price reduction is always welcome.


Read more: https://www.tweaktown.com/news/68455/nvidia-geforce-rtx-3080-ti-more-vram-way-faster-cheaper/index.h...

Expected - maybe - in the first half of 2020:

https://wccftech.com/nvidia-next-generation-ampere-7nm-graphics-cards-landing-1h-2020/ 

 

Some shots of RTX 3090s:

 

15022021-3

 

15022021-4

 

15022021-6

 

 

15022021-7

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

1,405 REPLIES 1,405

TomCgcmfc
MVP
MVP
OK. I just tried my Quest 1 wireless w/Virtual Desktop.  What a difference, big improvement.  I think that the much faster 3090 encoder helps a lot and I can now max out VD streaming settings no problem.  I had recently heard about this from a few YouTube and forum friends, and they were correct.  Even Lone Echo wireless now looks and plays at least 95% as well as my Rift cv1, lol!

I'm looking forward to trying out my Q1 w/official Link cable later today and see how this goes.  I'll let you all know how this works.  Cheers.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

TomCgcmfc
MVP
MVP
Ok, Link has improved a lot with v23.  Still not as good as wireless with Virtual Desktop imho.

So for now I'm going back to using my Q1 wireless w/VD for apps that benefit wireless.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

OmegaM4N
Expert Trustee
The CV1 in my view was and still is a masterclass on where PCVR should have continued from, comfort off the scale, controllers simply meld into your hands, audio was perfect, tracking was almost perfect for such a passive system, Oled screen as the icing on the cake, and the SDK simply always worked with the hardware at almost perfect performance, and in 2021 it is still my No1 HMD, and i will truely miss this device when the day comes that it gives up the ghost.

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR.

TomCgcmfc
MVP
MVP
@OmegaM4N  I agree, the cv1 is still a class act.  All Oculus needed to do was add some higher res OLED panels the same res as the Vive Pro/Index, or better, and maybe DP instead of hdmi.  If they had done this it would have been the best PCVR headset out there right now.  Nothing else would have come close.  Not even the Index, Vive Pro, or G2 imho.

Edit; just to avoid completely going off topic, my Zotac Trinity RTX3090 continues to perform very well with stock clocks.  With some of my sims I've managed to push it a little over 350w and at that power level my temps are around 80degC.  Most of the time it seems to be coasting on 200-250w and 50-60degC.  My Corsair Gold 750w psu seems to be handling it fine.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

RuneSR2
Grand Champion
Quite interesting results from BabelTech - this is RTX 3090 with Vive Pro, which has same physical res as Index - results are similar to results shown by @TomCgcmfc- all hmds are using SteamVR res 100%:

HTC VIVE PRO
dtfcp6llbr32.jpg

- and now the G2 with same RTX 3090:

HP REVERB G2
txvlhd8mdbtn.jpg

- that's extremely interesting. I've got 35.5 fps in that test - so if you've got a RTX 3090 and G2, you get same performance as an Index or Vive Pro with a GTX 1080? 😉 But of course you get a higher res, but smaller fov. 

Such results for G2 seem very low to me - one reason for upgrading from my 1080 would be to get more performance, not the same performance. 

Results are more or less cut in half with the G2, guess there still is no such thing as a free lunch 🙂 

ejgi1sqbmlv1.jpg

Note that Babeltech did increase res here for some games - and that G2 was able to get 90 fps in most. And you may not need to push G2 above res 100%. 

https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/3/

Still with Knuckles, base stations and oled, and twice the performance of G2 (based on OpenVR), it's hard not to consider Vive Pro the best solution you can get right now (but that solution is easily twice as expensive as the cheap G2, lol).

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP
@RuneSR2  I think the difference is mainly because the Vive Pro effective res as shown on the summary pic is 2016 x 2240 while the G2 is 3168 x 3996.  So, ~4.5m pixels vs 9.8m pixels and therefore the results seem logical to me.  If the G2 was rendered at native res (2160x2160) I'm pretty sure the results would be pretty close.

I think that the main differences between the two headsets is that the V.pro is OLED and it also has a much higher FOV (esp. vertical).  Needless to say, the tracking with Valve 2.0 base stations is a tad better, lol!
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

RuneSR2
Grand Champion

TomCgcmfc said:

@RuneSR2  I think the difference is mainly because the Vive Pro effective res as shown on the summary pic is 2016 x 2240 while the G2 is 3168 x 3996.  So, ~4.5m pixels vs 9.8m pixels and therefore the results seem logical to me.  If the G2 was rendered at native res (2160x2160) I'm pretty sure the results would be pretty close.

I think that the main differences between the two headsets is that the V.pro is OLED and it also has a much higher FOV (esp. vertical).  Needless to say, the tracking with Valve 2.0 base stations is a tad better, lol!



Fully agree - BabelTechReviews does mention that the G2 needs more res than G1 due to the new lenses:

Finally, using the OpenVR benchmark at the same settings,  the G2’s display resolution is 2160×2160 – the same as the G1 – but the SteamVR render resolution increases to 3168×3096 and the average framerate drops to 36.24 FPS because of the new lenses.

Still, SteamVR res 100% is probably what many users will use - and HP and Valve have decided upon optimal res for res 100%, so I do think it's fair to compare all hmds using SteamVR res 100%. Or we could choose 150 or 200 % for all, probably would not change much. Surely comparing apples to apples isn't easy, lol. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP

RuneSR2 said:


TomCgcmfc said:

@RuneSR2  I think the difference is mainly because the Vive Pro effective res as shown on the summary pic is 2016 x 2240 while the G2 is 3168 x 3996.  So, ~4.5m pixels vs 9.8m pixels and therefore the results seem logical to me.  If the G2 was rendered at native res (2160x2160) I'm pretty sure the results would be pretty close.

I think that the main differences between the two headsets is that the V.pro is OLED and it also has a much higher FOV (esp. vertical).  Needless to say, the tracking with Valve 2.0 base stations is a tad better, lol!



Fully agree - BabelTechReviews does mention that the G2 needs more res than G1 due to the new lenses:

Finally, using the OpenVR benchmark at the same settings,  the G2’s display resolution is 2160×2160 – the same as the G1 – but the SteamVR render resolution increases to 3168×3096 and the average framerate drops to 36.24 FPS because of the new lenses.

Still, SteamVR res 100% is probably what many users will use - and HP and Valve have decided upon optimal res for res 100%, so I do think it's fair to compare all hmds using SteamVR res 100%. Or we could choose 150 or 200 % for all, probably would not change much. Surely comparing apples to apples isn't easy, lol. 


I'm not 100% sure but I think the 100% SteamVR % pixel density with the latest SteamVR beta's for the G2 has been re-adjusted to be like the G1 ( = approx native resolution, 2160x2160).  I think you need to consider total pixels, as well as refresh rates, when comparing VR headset performance.  But, like you say, with anything VR it's often hard to accurately compare apples to apples.

I cannot say that I'm very impressed with BabelTechReviews.  Pretty thin gravy imho.

Every day I continue to be impressed with what my rtx3090 can do and I'm so thankful that I've had the resources to buy one.  I'm still using stock clocks because I have a hard time imagining why I need more gpu performance and I'm concerned that overclocking it might tax my corsair gold 750w psu a little too much.  Also, I'm not sure OC'ing is worth much with a 3090 right now anyway.  Maybe in the future when we get 6-8Ghz cpu's.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

PhoenixSpyder
Rising Star
Looks like the future is going to be quite exciting for developers
and gamers...there is a lot of stuff in the workings that will introduce
performance at levels previously unheard of... One of them is mesh
shading done in hardware.

I just tried the
new 3DMark mesh shader benchmark with my system. My 3090 is running
stock with the results. Almost 1000% increase in fps. Wow!!!

j0qc45bcawzz.png

i7 8700k; 5ghz (water cooled), Asus Rog Strix Z370-E Gaming, Corsair 270R case, EVGA 3090 FTW3 Ultra, 32 GB Corsair Veng DDR4 2666 Ghz, Adata SX900 SSD, 1TB M.2 SSD, Adata Su800 SSD, Adata SU650 SSD, BarraCuda 2TB HD, Toshiba 3tB HD, Rift (dead), Rift S, Win 10 Pro 2004, Inateck KT4006 USB3.0

Anonymous
Not applicable

TomCgcmfc said:


RuneSR2 said:


TomCgcmfc said:

@RuneSR2  I think the difference is mainly because the Vive Pro effective res as shown on the summary pic is 2016 x 2240 while the G2 is 3168 x 3996.  So, ~4.5m pixels vs 9.8m pixels and therefore the results seem logical to me.  If the G2 was rendered at native res (2160x2160) I'm pretty sure the results would be pretty close.

I think that the main differences between the two headsets is that the V.pro is OLED and it also has a much higher FOV (esp. vertical).  Needless to say, the tracking with Valve 2.0 base stations is a tad better, lol!



Fully agree - BabelTechReviews does mention that the G2 needs more res than G1 due to the new lenses:

Finally, using the OpenVR benchmark at the same settings,  the G2’s display resolution is 2160×2160 – the same as the G1 – but the SteamVR render resolution increases to 3168×3096 and the average framerate drops to 36.24 FPS because of the new lenses.

Still, SteamVR res 100% is probably what many users will use - and HP and Valve have decided upon optimal res for res 100%, so I do think it's fair to compare all hmds using SteamVR res 100%. Or we could choose 150 or 200 % for all, probably would not change much. Surely comparing apples to apples isn't easy, lol. 


I'm not 100% sure but I think the 100% SteamVR % pixel density with the latest SteamVR beta's for the G2 has been re-adjusted to be like the G1 ( = approx native resolution, 2160x2160).  I think you need to consider total pixels, as well as refresh rates, when comparing VR headset performance.  But, like you say, with anything VR it's often hard to accurately compare apples to apples.

I cannot say that I'm very impressed with BabelTechReviews.  Pretty thin gravy imho.

Every day I continue to be impressed with what my rtx3090 can do and I'm so thankful that I've had the resources to buy one.  I'm still using stock clocks because I have a hard time imagining why I need more gpu performance and I'm concerned that overclocking it might tax my corsair gold 750w psu a little too much.  Also, I'm not sure OC'ing is worth much with a 3090 right now anyway.  Maybe in the future when we get 6-8Ghz cpu's.



No it has not, 100% Steam VR in G2 is still around 3172x3100 per eye. And this in latest Beta of Steam VR.
And I am loving the res in my games for sure.
Btw you are kinda rollin the dice with a 3090 and only 750w power supply.